又到了一年一度的春节时期啦!昨天呢是北方的小年,今天是南方的小年,看到大家可以愉快的放烟花,过大年很是羡慕呀!辞旧岁,贺新春,今年我呀要放烟花,过春节!🧨。
这个特效简单的使用了前端三件套即可完成,html,js,css,canvas整体效果如下GIF图所示(码内隐藏特殊变量,找到有惊喜!)

背景音乐是《China-E》个人感觉很有新年的感觉,整个China系列的歌曲都很nice,该特效的寓意就是开门大吉,辞旧迎新,2023年的大门向你敞开,新的一年想你招手,小兔子抱着锦鲤,也预示着吉祥,山鱼在这里祝大家前兔无量,大展宏兔!
就是开心,就是玩,就是兔个吉利!,话不多说上代码!
<body> <!-- 依旧是简洁的html代码 --> <canvas id="mycanvas"></canvas> <div id="box"> <button type="button" id="unmuteButton">开启新年音乐</button> <button type="button" id="unmuteButton2">关闭新年音乐</button> <video id="video" muted autoplay src="./audio/新年音乐.mp3" loop></video> </div> </body>
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比较多的css代码,所以单独放在了一个文件下,如果用的时候出现图片丢失的问题,可以看看路径写对了没
/* 如果单独放记得去掉style标签哦 */ <style> * { margin: 0; padding: 0; } body { overflow: hidden; margin: 0; cursor: pointer; font-size: 30px; background: url("../img/辞旧岁贺新春兔年.png"); background-size: 100% 100%; } #unmuteButton { position: absolute; z-index: -1; top: 0; left: 0; font-size: 10px; font-family: "STHupo"; width: 80px; height: 30px; border: 1px solid red; background-color: rgb(255, 115, 0); border-radius: 10%; } #unmuteButton2 { position: absolute; z-index: -1; top: 0px; left: 120px; font-size: 10px; font-family: "STHupo"; width: 80px; height: 30px; border: 1px solid red; background-color: rgb(255, 115, 0); border-radius: 10%; } #video { position: absolute; top: -100000; left: -100000; } #box { position: absolute; z-index: 1; width: 100%; height: 100%; top: 0; left: 0; } #box::before, #box::after { content: ''; z-index: 99; margin-top: -37px; float: left; width: 50%; height: 1000px; background: url("../img/兔子2023.png") no-repeat; transition: .4s; } #box::before { float: left; background-position: -220px 37px; } #box::after { float: right; background-position: -210px; } #box:hover::before { transform: translateX(-100%) } #box:hover::after { transform: translateX(100%) } /* 去除滚动条 */ body::-webkit-scrollbar { width: 0 !important } </style>
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比比比比较多的js代码,注意同上
// 烟花生成 window.requestAnimationFrame = (function () { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000) } })(); // 获取画布 var area = document.getElementById("mycanvas"); area.width = document.documentElement.clientWidth; area.height = document.documentElement.clientHeight; var ctx = area.getContext("2d"); hue = 120; timerTick = 0; timerTotal = 5; fireworks = []; particles = []; function random(min, max) { return Math.random() * (max - min) + min; } function distans(sx, sy, tx, ty) { var xdistan = sx - tx; var ydistan = sy - ty; return Math.sqrt((Math.pow(xdistan, 2) + Math.pow(ydistan, 2))); } function Firework(sx, sy, tx, ty) { this.x = sx; this.y = sy; this.sx = sx; this.sy = sy; this.tx = tx; this.ty = ty; this.targetDistances = distans(sx, sy, tx, ty); this.distancesc = 0; this.shanyu = []; this.shanyucount = 3; while (this.shanyucount--) { this.shanyu.push([this.x, this.y]); } this.angle = Math.atan2(ty - sy, tx - sx); this.speed = 2; this.jiasudu = 1.05; this.brightness = random(50, 70); this.targetRad = 5; } Firework.prototype.update = function (index) { this.shanyu.pop(); this.shanyu.push([this.x, this.y]); if (this.targetRad < 8) { this.targetRad += 0.3; } else { this.targetRad = 1; } this.speed *= this.jiasudu; var vx = Math.cos(this.angle) * this.speed; var vy = Math.sin(this.angle) * this.speed; this.distancesc = distans(this.sx, this.sy, this.x + vx, this.y + vy); if (this.distancesc >= this.targetDistances) { createparticals(this.tx, this.ty); fireworks.splice(index, 1) } else { this.x += vx; this.y += vy; } } Firework.prototype.draw = function () { ctx.beginPath(); ctx.moveTo(this.shanyu[this.shanyu.length - 1][0], this.shanyu[this.shanyu.length - 1][1]); ctx.lineTo(this.x, this.y); ctx.strokeStyle = 'hsl(' + hue + ',100%,' + this.brightness + '%)'; ctx.stroke(); ctx.beginPath(); ctx.arc(this.tx, this.ty, this.targetRad, 0, Math.PI * 2); ctx.stroke(); } function Particle(x, y) { this.x = x; this.y = y; this.shanyu = []; this.shanyucount = 10; while (this.shanyucount--) { this.shanyu.push([this.x, this.y]); } this.angle = random(0, 2 * Math.PI); this.speed = random(1, 10); this.mocal = 0.95; this.gravity = 0.98; this.hue = random(hue - 20, hue + 20); this.brightness = random(50, 80); this.alpha = 1; this.decay = random(0.015, 0.03); } Particle.prototype.update = function (index) { this.shanyu.pop(); this.shanyu.unshift([this.x, this.y]); this.speed *= this.mocal; this.x += Math.cos(this.angle) * this.speed; this.y += Math.sin(this.angle) * this.speed + this.gravity; this.alpha -= this.decay; if (this.alpha <= this.decay) { particles.splice(index, 1) } } Particle.prototype.draw = function () { ctx.beginPath(); ctx.moveTo(this.shanyu[this.shanyu.length - 1][0], this.shanyu[this.shanyu.length - 1][1]); ctx.lineTo(this.x, this.y); ctx.strokeStyle = 'hsl(' + hue + ',100%,' + this.brightness + '%)'; ctx.stroke(); } function createparticals(x, y) { var particalcount = 500; while (particalcount--) { particles.push(new Particle(x, y)) } } var clientw = document.documentElement.clientWidth; var clienth = document.documentElement.clientHeight; function loop() { requestAnimationFrame(loop); hue += 0.5; ctx.globalCompositeOperation = 'destination-out'; ctx.fillRect(0, 0, clientw, clienth); ctx.fillStyle = 'rgb(0,0,0,0.5)'; ctx.globalCompositeOperation = 'lighter'; var i = fireworks.length; while (i--) { fireworks[i].draw(); fireworks[i].update(i); } var i = particles.length; while (i--) { particles[i].draw(); particles[i].update(i); } if (timerTick >= timerTotal) { fireworks.push(new Firework(clientw / 2, clienth, random(0, clientw), random(0, clienth))); timerTick = 0; } else { timerTick++; } } window.οnlοad = loop(); window.onload = function starttime() { ptimer = setTimeout(starttime, 1000); } // 音乐控制 unmuteButton.addEventListener('click', function () { video.muted = false; }); unmuteButton2.addEventListener('click', function () { video.muted = true; });
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结束喽,下一篇新春特效就是下一年喽!
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