运行如下图:
代码片段
<!DOCTYPE html> <html> <head> <title></title> </head> <style> * { padding: 0; margin: 0; } html, body { height: 100%; padding: 0; margin: 0; background: rgb(0, 0, 0); } canvas { position: absolute; width: 100%; height: 100%; z-index: 1; } /* .aa { position: fixed; left: 50%; bottom: 10px; color: #ccc } */ .box { width: 100vw; height: 100vh; position: fixed; top: 0; background: linear-gradient(to top, rgb(43, 157, 183), #594db0); text-align: center; display: flex; flex-wrap: wrap; justify-content: center; align-content: center; z-index: 10000; } .text { width: 100%; cursor: pointer; color: aquamarine; font-size: 30px; font-family: '文道灵飞小楷'; text-shadow: 1px 2px 4px lightcoral; } .img { width: 100px; height: 100px; cursor: pointer; } .logo { position: fixed; width: 200px; height: 200px; top: calc(50% - 100px); left: calc(50% - 100px); animation: rotateAnimate 15s infinite linear; transform-style: preserve-3d; z-index: 9999; } .nei{ width: 70px; height: 70px; transform-style: preserve-3d; position: absolute; top: calc(50% - 35px); left: calc(50% - 35px); } .a{ width: 70px; height: 70px; position: absolute; /* border: 1px solid #000; */ } .a1{ transform: translateZ(35px); } .a2{ transform: translateZ(-35px) rotateY(180deg); } .a3{ transform: translateX(-35px) rotateY(-90deg); } .a4{ transform: translateX(35px) rotateY(90deg); } .a5{ transform: translateY(-35px) rotateX(90deg); } .a6{ transform: translateY(35px) rotateX(-90deg); } @keyframes rotateAnimate { 0%{ transform: rotateX(0deg) rotateY(0deg) rotateZ(0deg); } 35%{ transform: rotateX(350deg) rotateY(350deg) rotateZ(350deg); } } .wai{ width: 100px; height: 100px; position: absolute; top: calc(50% - 50px); left: calc(50% - 50px); transform-style: preserve-3d; z-index: 1000; } .b{ width: 100px; height: 100px; /* border: 1px solid #000; */ position: absolute; transition: all 1s; } .b1{ transform: translateZ(50px); } .b2{ transform: translateZ(-50px) rotateY(180deg); } .b3{ transform: translateX(-50px) rotateY(-90deg); } .b4{ transform: translateX(50px) rotateY(90deg); } .b5{ transform: translateY(-50px) rotateX(90deg); } .b6{ transform: translateY(50px) rotateX(-90deg); } .logo:hover .b1{ transform: translateZ(100px); } .logo:hover .b2{ transform: translateZ(-100px) rotateY(180deg); } .logo:hover .b3{ transform: translateX(-100px) rotateY(-90deg); } .logo:hover .b4{ transform: translateX(100px) rotateY(90deg); } .logo:hover .b5{ transform: translateY(-100px) rotateX(90deg); } .logo:hover .b6{ transform: translateY(100px) rotateX(-90deg); } .img1{ width: 100%; /* height: 100%; */ height: 100px; } .c{ height: 70px; } </style> <body> <canvas id="pinkboard"></canvas> <div class="logo"> <div class="nei"> <div class="a1 a"> <img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy1.png" alt="" class="img1 c"> </div> <div class="a2 a"> <img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy2.png" alt="" class="img1 c"> </div> <div class="a3 a"> <img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy3.png" alt="" class="img1 c"> </div> <div class="a4 a"> <img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy4.png" alt="" class="img1 c"> </div> <div class="a5 a"> <img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy5.png" alt="" class="img1 c"> </div> <div class="a6 a"> <img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy6.png" alt="" class="img1 c"> </div> </div> <div class="wai"> <div class="b b1"> <img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy7.png" alt="" class="img1"> </div> <div class="b b2"> <img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy8.png" alt="" class="img1"> </div> <div class="b b3"> <img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy9.png" alt="" class="img1"> </div> <div class="b b4"> <img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy10.png" alt="" class="img1"> </div> <div class="b b5"> <img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\集原美.png" alt="" class="img1"> </div> <div class="b b6"> <img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\魔女.png" alt="" class="img1"> </div> </div> </div> <div class="box" id="box"> <audio src="E:\网易云音乐缓存\CMJ - 告白之夜(纯音乐).mp3" loop autoplay></audio> <img src="https://img2.baidu.com/it/u=804414566,159250140&fm=253&fmt=auto&app=138&f=PNG?w=550&h=500" alt="" class="img" id="btn"> <div class="text"> 点击有惊喜 </div> </div> <script> var and = document.querySelector('audio'); btn.onclick = function () { and.play() setTimeout(() => { box.style.visibility = 'hidden' }, 1000) } /* * Settings */ var settings = { particles: { length: 500, duration: 2, velocity: 100, effect: -0.75, size: 30, }, }; (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"] } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f) }, f); b = d + f; return g } } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d) } } }()); var Point = (function () { function Point(x, y) { this.x = (typeof x !== 'undefined') ? x : 0; this.y = (typeof y !== 'undefined') ? y : 0; } Point.prototype.clone = function () { return new Point(this.x, this.y); }; Point.prototype.length = function (length) { if (typeof length == 'undefined') return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this; }; Point.prototype.normalize = function () { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point; })(); /* * Particle class */ var Particle = (function () { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function (x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function (deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function (context, image) { function ease(t) { return (--t) * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size); }; return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function () { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i < particles.length; i++) particles[i] = new Particle(); } ParticlePool.prototype.add = function (x, y, dx, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive == firstFree) firstActive++; if (firstActive == particles.length) firstActive = 0; }; ParticlePool.prototype.update = function (deltaTime) { var i; // update active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime); for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove inactive particles while (particles[firstActive].age >= duration && firstActive != firstFree) { firstActive++; if (firstActive == particles.length) firstActive = 0; } }; ParticlePool.prototype.draw = function (context, image) { // draw active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } }; return ParticlePool; })(); /* * Putting it all together */ (function (canvas) { var context = canvas.getContext('2d'), particles = new ParticlePool(settings.particles.length), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function () { var canvas = document.createElement('canvas'), context = canvas.getContext('2d'); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350; point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle = '#ea80b0'; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function () { onResize(); render(); }, 10); })(document.getElementById('pinkboard')); </script> </body> </html>
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