运行如下图:
代码片段
<!DOCTYPE html>
<html>
<head>
<title></title>
</head>
<style>
* {
padding: 0;
margin: 0;
}
html,
body {
height: 100%;
padding: 0;
margin: 0;
background: rgb(0, 0, 0);
}
canvas {
position: absolute;
width: 100%;
height: 100%;
z-index: 1;
}
/* .aa {
position: fixed;
left: 50%;
bottom: 10px;
color: #ccc
} */
.box {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
background: linear-gradient(to top, rgb(43, 157, 183), #594db0);
text-align: center;
display: flex;
flex-wrap: wrap;
justify-content: center;
align-content: center;
z-index: 10000;
}
.text {
width: 100%;
cursor: pointer;
color: aquamarine;
font-size: 30px;
font-family: '文道灵飞小楷';
text-shadow: 1px 2px 4px lightcoral;
}
.img {
width: 100px;
height: 100px;
cursor: pointer;
}
.logo {
position: fixed;
width: 200px;
height: 200px;
top: calc(50% - 100px);
left: calc(50% - 100px);
animation: rotateAnimate 15s infinite linear;
transform-style: preserve-3d;
z-index: 9999;
}
.nei{
width: 70px;
height: 70px;
transform-style: preserve-3d;
position: absolute;
top: calc(50% - 35px);
left: calc(50% - 35px);
}
.a{
width: 70px;
height: 70px;
position: absolute;
/* border: 1px solid #000; */
}
.a1{
transform: translateZ(35px);
}
.a2{
transform: translateZ(-35px) rotateY(180deg);
}
.a3{
transform: translateX(-35px) rotateY(-90deg);
}
.a4{
transform: translateX(35px) rotateY(90deg);
}
.a5{
transform: translateY(-35px) rotateX(90deg);
}
.a6{
transform: translateY(35px) rotateX(-90deg);
}
@keyframes rotateAnimate {
0%{
transform: rotateX(0deg) rotateY(0deg) rotateZ(0deg);
}
35%{
transform: rotateX(350deg) rotateY(350deg) rotateZ(350deg);
}
}
.wai{
width: 100px;
height: 100px;
position: absolute;
top: calc(50% - 50px);
left: calc(50% - 50px);
transform-style: preserve-3d;
z-index: 1000;
}
.b{
width: 100px;
height: 100px;
/* border: 1px solid #000; */
position: absolute;
transition: all 1s;
}
.b1{
transform: translateZ(50px);
}
.b2{
transform: translateZ(-50px) rotateY(180deg);
}
.b3{
transform: translateX(-50px) rotateY(-90deg);
}
.b4{
transform: translateX(50px) rotateY(90deg);
}
.b5{
transform: translateY(-50px) rotateX(90deg);
}
.b6{
transform: translateY(50px) rotateX(-90deg);
}
.logo:hover .b1{
transform: translateZ(100px);
}
.logo:hover .b2{
transform: translateZ(-100px) rotateY(180deg);
}
.logo:hover .b3{
transform: translateX(-100px) rotateY(-90deg);
}
.logo:hover .b4{
transform: translateX(100px) rotateY(90deg);
}
.logo:hover .b5{
transform: translateY(-100px) rotateX(90deg);
}
.logo:hover .b6{
transform: translateY(100px) rotateX(-90deg);
}
.img1{
width: 100%;
/* height: 100%; */
height: 100px;
}
.c{
height: 70px;
}
</style>
<body>
<canvas id="pinkboard"></canvas>
<div class="logo">
<div class="nei">
<div class="a1 a">
<img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy1.png" alt="" class="img1 c">
</div>
<div class="a2 a">
<img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy2.png" alt="" class="img1 c">
</div>
<div class="a3 a">
<img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy3.png" alt="" class="img1 c">
</div>
<div class="a4 a">
<img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy4.png" alt="" class="img1 c">
</div>
<div class="a5 a">
<img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy5.png" alt="" class="img1 c">
</div>
<div class="a6 a">
<img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy6.png" alt="" class="img1 c">
</div>
</div>
<div class="wai">
<div class="b b1">
<img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy7.png" alt="" class="img1">
</div>
<div class="b b2">
<img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy8.png" alt="" class="img1">
</div>
<div class="b b3">
<img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy9.png" alt="" class="img1">
</div>
<div class="b b4">
<img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\wyy10.png" alt="" class="img1">
</div>
<div class="b b5">
<img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\集原美.png" alt="" class="img1">
</div>
<div class="b b6">
<img src="E:\网易云音乐缓存\网易云静态皮肤修改插件打包\播放器壁纸\魔女.png" alt="" class="img1">
</div>
</div>
</div>
<div class="box" id="box">
<audio src="E:\网易云音乐缓存\CMJ - 告白之夜(纯音乐).mp3" loop autoplay></audio>
<img src="https://img2.baidu.com/it/u=804414566,159250140&fm=253&fmt=auto&app=138&f=PNG?w=550&h=500" alt=""
class="img" id="btn">
<div class="text">
点击有惊喜
</div>
</div>
<script>
var and = document.querySelector('audio');
btn.onclick = function () {
and.play()
setTimeout(() => {
box.style.visibility = 'hidden'
}, 1000)
}
/*
* Settings
*/
var settings = {
particles: {
length: 500,
duration: 2,
velocity: 100,
effect: -0.75,
size: 30,
},
};
(function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"] } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f) }, f); b = d + f; return g } } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d) } } }());
var Point = (function () {
function Point(x, y) {
this.x = (typeof x !== 'undefined') ? x : 0;
this.y = (typeof y !== 'undefined') ? y : 0;
}
Point.prototype.clone = function () {
return new Point(this.x, this.y);
};
Point.prototype.length = function (length) {
if (typeof length == 'undefined')
return Math.sqrt(this.x * this.x + this.y * this.y);
this.normalize();
this.x *= length;
this.y *= length;
return this;
};
Point.prototype.normalize = function () {
var length = this.length();
this.x /= length;
this.y /= length;
return this;
};
return Point;
})();
/*
* Particle class
*/
var Particle = (function () {
function Particle() {
this.position = new Point();
this.velocity = new Point();
this.acceleration = new Point();
this.age = 0;
}
Particle.prototype.initialize = function (x, y, dx, dy) {
this.position.x = x;
this.position.y = y;
this.velocity.x = dx;
this.velocity.y = dy;
this.acceleration.x = dx * settings.particles.effect;
this.acceleration.y = dy * settings.particles.effect;
this.age = 0;
};
Particle.prototype.update = function (deltaTime) {
this.position.x += this.velocity.x * deltaTime;
this.position.y += this.velocity.y * deltaTime;
this.velocity.x += this.acceleration.x * deltaTime;
this.velocity.y += this.acceleration.y * deltaTime;
this.age += deltaTime;
};
Particle.prototype.draw = function (context, image) {
function ease(t) {
return (--t) * t * t + 1;
}
var size = image.width * ease(this.age / settings.particles.duration);
context.globalAlpha = 1 - this.age / settings.particles.duration;
context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
};
return Particle;
})();
/*
* ParticlePool class
*/
var ParticlePool = (function () {
var particles,
firstActive = 0,
firstFree = 0,
duration = settings.particles.duration;
function ParticlePool(length) {
// create and populate particle pool
particles = new Array(length);
for (var i = 0; i < particles.length; i++)
particles[i] = new Particle();
}
ParticlePool.prototype.add = function (x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy);
// handle circular queue
firstFree++;
if (firstFree == particles.length) firstFree = 0;
if (firstActive == firstFree) firstActive++;
if (firstActive == particles.length) firstActive = 0;
};
ParticlePool.prototype.update = function (deltaTime) {
var i;
// update active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime);
for (i = 0; i < firstFree; i++)
particles[i].update(deltaTime);
}
// remove inactive particles
while (particles[firstActive].age >= duration && firstActive != firstFree) {
firstActive++;
if (firstActive == particles.length) firstActive = 0;
}
};
ParticlePool.prototype.draw = function (context, image) {
// draw active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].draw(context, image);
for (i = 0; i < firstFree; i++)
particles[i].draw(context, image);
}
};
return ParticlePool;
})();
/*
* Putting it all together
*/
(function (canvas) {
var context = canvas.getContext('2d'),
particles = new ParticlePool(settings.particles.length),
particleRate = settings.particles.length / settings.particles.duration, // particles/sec
time;
// get point on heart with -PI <= t <= PI
function pointOnHeart(t) {
return new Point(
160 * Math.pow(Math.sin(t), 3),
130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
);
}
// creating the particle image using a dummy canvas
var image = (function () {
var canvas = document.createElement('canvas'),
context = canvas.getContext('2d');
canvas.width = settings.particles.size;
canvas.height = settings.particles.size;
// helper function to create the path
function to(t) {
var point = pointOnHeart(t);
point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
return point;
}
// create the path
context.beginPath();
var t = -Math.PI;
var point = to(t);
context.moveTo(point.x, point.y);
while (t < Math.PI) {
t += 0.01; // baby steps!
point = to(t);
context.lineTo(point.x, point.y);
}
context.closePath();
// create the fill
context.fillStyle = '#ea80b0';
context.fill();
// create the image
var image = new Image();
image.src = canvas.toDataURL();
return image;
})();
// render that thing!
function render() {
// next animation frame
requestAnimationFrame(render);
// update time
var newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime);
time = newTime;
// clear canvas
context.clearRect(0, 0, canvas.width, canvas.height);
// create new particles
var amount = particleRate * deltaTime;
for (var i = 0; i < amount; i++) {
var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
var dir = pos.clone().length(settings.particles.velocity);
particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
}
// update and draw particles
particles.update(deltaTime);
particles.draw(context, image);
}
// handle (re-)sizing of the canvas
function onResize() {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
}
window.onresize = onResize;
// delay rendering bootstrap
setTimeout(function () {
onResize();
render();
}, 10);
})(document.getElementById('pinkboard'));
</script>
</body>
</html>