首页 前端知识 免费 2025跨年倒计时代码HTML(流星雨 烟花 粒子特效)

免费 2025跨年倒计时代码HTML(流星雨 烟花 粒子特效)

2025-02-25 13:02:49 前端知识 前端哥 256 332 我要收藏

目录

一,前言及效果图展示

二,修改你要显示的文字方法

三,写在最后的祝福

四,源代码


 

一,前言及效果图展示

源代码是在 GitHub上扒下来的噢,另外自己加上了流星雨特效,分享给有需要的小伙伴啦,看不惯那些还要开会员的,开源精神永存!

效果图展示:

二,修改你要显示的文字方法

如下:

假设你已经看过我的上上篇博客(包教会),已经下载好了vs code

接下来将其复制到vs code里,大约在代码363行附近有这样一段代码

其中countdown后面是倒计时秒数;后面|括起来的是单次显示的文字,这里会显示5次,大家自行修改即可/比心

三,写在最后的祝福

希望这段文字能够将那些看似复杂枯燥的代码转化为充满新年气氛的祝福,愿你在新的一年里,无论是在编程还是在生活的道路上,都能一帆风顺,心想事成!

最后的最后,如果对你有帮助的话,不要吝啬你的点赞收藏哦/嘻嘻~开玩笑的

四,源代码

<!doctype html>
<html>

<head>
  <meta charset="utf-8">
  <title>HTML5+Canvas漂亮的3D流星雨2025跨年特效</title>

  <style>
    html,
    body {
      margin: 0px;
      width: 100%;
      height: 100%;
      overflow: hidden;
      background: #1de38d;
    }
  </style>

</head>

<body>
  <canvas id="canvas" style="position:absolute;width:100%;height:100%;z-index:8888"></canvas>
  <canvas style="position:absolute;width:100%;height:100%;z-index:9999" class="canvas"></canvas>
  <audio id="myAudio" controls autoplay style="display: none;">
    <source
      src="https://webfs.ali.kugou.com/202212311401/c12fd67b0106b68294c3eb354aec3786/part/0/1516896/KGTX/CLTX001/clip_488850641544fb4c6e14e6b8356d084f.mp3"
      type="audio/mpeg">
  </audio>

  <div class="overlay">
    <div class="tabs">
      <div class="tabs-labels"><span class="tabs-label">Commands</span><span class="tabs-label">Info</span><span
          class="tabs-label">Share</span></div>

      <div class="tabs-panels">
        <ul class="tabs-panel commands">
        </ul>
      </div>
    </div>
  </div>
  <script>
    function initVars() {

      pi = Math.PI;
      ctx = canvas.getContext("2d");
      canvas.width = canvas.clientWidth;
      canvas.height = canvas.clientHeight;
      cx = canvas.width / 2;
      cy = canvas.height / 2;
      playerZ = -25;
      playerX = playerY = playerVX = playerVY = playerVZ = pitch = yaw = pitchV = yawV = 0;
      scale = 600;
      seedTimer = 0; seedInterval = 5, seedLife = 100; gravity = .02;
      seeds = new Array();
      sparkPics = new Array();
      s = "https://cantelope.org/NYE/";
      for (i = 1; i <= 10; ++i) {
        sparkPic = new Image();
        sparkPic.src = s + "spark" + i + ".png";
        sparkPics.push(sparkPic);
      }
      sparks = new Array();
      pow1 = new Audio(s + "pow1.ogg");
      pow2 = new Audio(s + "pow2.ogg");
      pow3 = new Audio(s + "pow3.ogg");
      pow4 = new Audio(s + "pow4.ogg");
      frames = 0;
    }

    function rasterizePoint(x, y, z) {

      var p, d;
      x -= playerX;
      y -= playerY;
      z -= playerZ;
      p = Math.atan2(x, z);
      d = Math.sqrt(x * x + z * z);
      x = Math.sin(p - yaw) * d;
      z = Math.cos(p - yaw) * d;
      p = Math.atan2(y, z);
      d = Math.sqrt(y * y + z * z);
      y = Math.sin(p - pitch) * d;
      z = Math.cos(p - pitch) * d;
      var rx1 = -1000, ry1 = 1, rx2 = 1000, ry2 = 1, rx3 = 0, ry3 = 0, rx4 = x, ry4 = z, uc = (ry4 - ry3) * (rx2 - rx1) - (rx4 - rx3) * (ry2 - ry1);
      if (!uc) return { x: 0, y: 0, d: -1 };
      var ua = ((rx4 - rx3) * (ry1 - ry3) - (ry4 - ry3) * (rx1 - rx3)) / uc;
      var ub = ((rx2 - rx1) * (ry1 - ry3) - (ry2 - ry1) * (rx1 - rx3)) / uc;
      if (!z) z = .000000001;
      if (ua > 0 && ua < 1 && ub > 0 && ub < 1) {
        return {
          x: cx + (rx1 + ua * (rx2 - rx1)) * scale,
          y: cy + y / z * scale,
          d: Math.sqrt(x * x + y * y + z * z)
        };
      } else {
        return {
          x: cx + (rx1 + ua * (rx2 - rx1)) * scale,
          y: cy + y / z * scale,
          d: -1
        };
      }
    }

    function spawnSeed() {

      seed = new Object();
      seed.x = -50 + Math.random() * 100;
      seed.y = 25;
      seed.z = -50 + Math.random() * 100;
      seed.vx = .1 - Math.random() * .2;
      seed.vy = -1.5;//*(1+Math.random()/2);
      seed.vz = .1 - Math.random() * .2;
      seed.born = frames;
      seeds.push(seed);
    }

    function splode(x, y, z) {

      t = 5 + parseInt(Math.random() * 150);
      sparkV = 1 + Math.random() * 2.5;
      type = parseInt(Math.random() * 3);
      switch (type) {
        case 0:
          pic1 = parseInt(Math.random() * 10);
          break;
        case 1:
          pic1 = parseInt(Math.random() * 10);
          do { pic2 = parseInt(Math.random() * 10); } while (pic2 == pic1);
          break;
        case 2:
          pic1 = parseInt(Math.random() * 10);
          do { pic2 = parseInt(Math.random() * 10); } while (pic2 == pic1);
          do { pic3 = parseInt(Math.random() * 10); } while (pic3 == pic1 || pic3 == pic2);
          break;
      }
      for (m = 1; m < t; ++m) {
        spark = new Object();
        spark.x = x; spark.y = y; spark.z = z;
        p1 = pi * 2 * Math.random();
        p2 = pi * Math.random();
        v = sparkV * (1 + Math.random() / 6)
        spark.vx = Math.sin(p1) * Math.sin(p2) * v;
        spark.vz = Math.cos(p1) * Math.sin(p2) * v;
        spark.vy = Math.cos(p2) * v;
        switch (type) {
          case 0: spark.img = sparkPics[pic1]; break;
          case 1:
            spark.img = sparkPics[parseInt(Math.random() * 2) ? pic1 : pic2];
            break;
          case 2:
            switch (parseInt(Math.random() * 3)) {
              case 0: spark.img = sparkPics[pic1]; break;
              case 1: spark.img = sparkPics[pic2]; break;
              case 2: spark.img = sparkPics[pic3]; break;
            }
            break;
        }
        spark.radius = 25 + Math.random() * 50;
        spark.alpha = 1;
        spark.trail = new Array();
        sparks.push(spark);
      }
      switch (parseInt(Math.random() * 4)) {
        case 0: pow = new Audio(s + "pow1.ogg"); break;
        case 1: pow = new Audio(s + "pow2.ogg"); break;
        case 2: pow = new Audio(s + "pow3.ogg"); break;
        case 3: pow = new Audio(s + "pow4.ogg"); break;
      }
      d = Math.sqrt((x - playerX) * (x - playerX) + (y - playerY) * (y - playerY) + (z - playerZ) * (z - playerZ));
	/*pow.volume=1.5/(1+d/10)*/;
      pow.play();
    }

    function doLogic() {

      if (seedTimer < frames) {
        seedTimer = frames + seedInterval * Math.random() * 10;
        spawnSeed();
      }
      for (i = 0; i < seeds.length; ++i) {
        seeds[i].vy += gravity;
        seeds[i].x += seeds[i].vx;
        seeds[i].y += seeds[i].vy;
        seeds[i].z += seeds[i].vz;
        if (frames - seeds[i].born > seedLife) {
          splode(seeds[i].x, seeds[i].y, seeds[i].z);
          seeds.splice(i, 1);
        }
      }
      for (i = 0; i < sparks.length; ++i) {
        if (sparks[i].alpha > 0 && sparks[i].radius > 5) {
          sparks[i].alpha -= .01;
          sparks[i].radius /= 1.02;
          sparks[i].vy += gravity;
          point = new Object();
          point.x = sparks[i].x;
          point.y = sparks[i].y;
          point.z = sparks[i].z;
          if (sparks[i].trail.length) {
            x = sparks[i].trail[sparks[i].trail.length - 1].x;
            y = sparks[i].trail[sparks[i].trail.length - 1].y;
            z = sparks[i].trail[sparks[i].trail.length - 1].z;
            d = ((point.x - x) * (point.x - x) + (point.y - y) * (point.y - y) + (point.z - z) * (point.z - z));
            if (d > 9) {
              sparks[i].trail.push(point);
            }
          } else {
            sparks[i].trail.push(point);
          }
          if (sparks[i].trail.length > 5) sparks[i].trail.splice(0, 1);
          sparks[i].x += sparks[i].vx;
          sparks[i].y += sparks[i].vy;
          sparks[i].z += sparks[i].vz;
          sparks[i].vx /= 1.075;
          sparks[i].vy /= 1.075;
          sparks[i].vz /= 1.075;
        } else {
          sparks.splice(i, 1);
        }
      }
      p = Math.atan2(playerX, playerZ);
      d = Math.sqrt(playerX * playerX + playerZ * playerZ);
      d += Math.sin(frames / 80) / 1.25;
      t = Math.sin(frames / 200) / 40;
      playerX = Math.sin(p + t) * d;
      playerZ = Math.cos(p + t) * d;
      yaw = pi + p + t;
    }

    function rgb(col) {

      var r = parseInt((.5 + Math.sin(col) * .5) * 16);
      var g = parseInt((.5 + Math.cos(col) * .5) * 16);
      var b = parseInt((.5 - Math.sin(col) * .5) * 16);
      return "#" + r.toString(16) + g.toString(16) + b.toString(16);
    }

    function draw() {

      ctx.clearRect(0, 0, cx * 2, cy * 2);

      ctx.fillStyle = "#ff8";
      for (i = -100; i < 100; i += 3) {
        for (j = -100; j < 100; j += 4) {
          x = i; z = j; y = 25;
          point = rasterizePoint(x, y, z);
          if (point.d != -1) {
            size = 250 / (1 + point.d);
            d = Math.sqrt(x * x + z * z);
            a = 0.75 - Math.pow(d / 100, 6) * 0.75;
            if (a > 0) {
              ctx.globalAlpha = a;
              ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size);
            }
          }
        }
      }
      ctx.globalAlpha = 1;
      for (i = 0; i < seeds.length; ++i) {
        point = rasterizePoint(seeds[i].x, seeds[i].y, seeds[i].z);
        if (point.d != -1) {
          size = 200 / (1 + point.d);
          ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size);
        }
      }
      point1 = new Object();
      for (i = 0; i < sparks.length; ++i) {
        point = rasterizePoint(sparks[i].x, sparks[i].y, sparks[i].z);
        if (point.d != -1) {
          size = sparks[i].radius * 200 / (1 + point.d);
          if (sparks[i].alpha < 0) sparks[i].alpha = 0;
          if (sparks[i].trail.length) {
            point1.x = point.x;
            point1.y = point.y;
            switch (sparks[i].img) {
              case sparkPics[0]: ctx.strokeStyle = "#f84"; break;
              case sparkPics[1]: ctx.strokeStyle = "#84f"; break;
              case sparkPics[2]: ctx.strokeStyle = "#8ff"; break;
              case sparkPics[3]: ctx.strokeStyle = "#fff"; break;
              case sparkPics[4]: ctx.strokeStyle = "#4f8"; break;
              case sparkPics[5]: ctx.strokeStyle = "#f44"; break;
              case sparkPics[6]: ctx.strokeStyle = "#f84"; break;
              case sparkPics[7]: ctx.strokeStyle = "#84f"; break;
              case sparkPics[8]: ctx.strokeStyle = "#fff"; break;
              case sparkPics[9]: ctx.strokeStyle = "#44f"; break;
            }
            for (j = sparks[i].trail.length - 1; j >= 0; --j) {
              point2 = rasterizePoint(sparks[i].trail[j].x, sparks[i].trail[j].y, sparks[i].trail[j].z);
              if (point2.d != -1) {
                ctx.globalAlpha = j / sparks[i].trail.length * sparks[i].alpha / 2;
                ctx.beginPath();
                ctx.moveTo(point1.x, point1.y);
                ctx.lineWidth = 1 + sparks[i].radius * 10 / (sparks[i].trail.length - j) / (1 + point2.d);
                ctx.lineTo(point2.x, point2.y);
                ctx.stroke();
                point1.x = point2.x;
                point1.y = point2.y;
              }
            }
          }
          ctx.globalAlpha = sparks[i].alpha;
          ctx.drawImage(sparks[i].img, point.x - size / 2, point.y - size / 2, size, size);
        }
      }
    }

    function frame() {

      if (frames > 100000) {
        seedTimer = 0;
        frames = 0;
      }
      frames++;
      draw();
      doLogic();
      requestAnimationFrame(frame);
    }

    window.addEventListener("resize", () => {
      canvas.width = canvas.clientWidth;
      canvas.height = canvas.clientHeight;
      cx = canvas.width / 2;
      cy = canvas.height / 2;
    });

    initVars();
    frame();

    window.onload = function () {
      setInterval("toggleSound()", 100);
    }

    function toggleSound() {
      var music = document.getElementById("myAudio");//获取ID  

      if (music.paused) { //判读是否播放  
        music.paused = false;
        music.play(); //没有就播放 
      }
    }

  </script>
  <script>

    /*
    
      author:Ynchen.
    
    */


    var S = {
      init: function () {
        var action = window.location.href,
          i = action.indexOf('?a=');

        S.Drawing.init('.canvas');
        document.body.classList.add('body--ready');

        if (i !== -1) {
          S.UI.simulate(decodeURI(action).substring(i + 3));
        } else {
          S.UI.simulate('|#countdown 3||新年快乐呀|2025|Ynchen祝你|天天开心!|岁岁欢愉! ');
        }

        S.Drawing.loop(function () {
          S.Shape.render();
        });
      }
    };


    S.Drawing = (function () {
      var canvas,
        context,
        renderFn
      requestFrame = window.requestAnimationFrame ||
        window.webkitRequestAnimationFrame ||
        window.mozRequestAnimationFrame ||
        window.oRequestAnimationFrame ||
        window.msRequestAnimationFrame ||
        function (callback) {
          window.setTimeout(callback, 1000 / 60);
        };

      return {
        init: function (el) {
          canvas = document.querySelector(el);
          context = canvas.getContext('2d');
          this.adjustCanvas();

          window.addEventListener('resize', function (e) {
            S.Drawing.adjustCanvas();
          });
        },

        loop: function (fn) {
          renderFn = !renderFn ? fn : renderFn;
          this.clearFrame();
          renderFn();
          requestFrame.call(window, this.loop.bind(this));
        },

        adjustCanvas: function () {
          canvas.width = window.innerWidth;
          canvas.height = window.innerHeight;
        },

        clearFrame: function () {
          context.clearRect(0, 0, canvas.width, canvas.height);
        },

        getArea: function () {
          return { w: canvas.width, h: canvas.height };
        },

        drawCircle: function (p, c) {
          context.fillStyle = c.render();
          context.beginPath();
          context.arc(p.x, p.y, p.z, 0, 2 * Math.PI, true);
          context.closePath();
          context.fill();
        }
      }
    }());


    S.UI = (function () {
      var canvas = document.querySelector('.canvas'),
        interval,
        isTouch = false, //('ontouchstart' in window || navigator.msMaxTouchPoints),
        currentAction,
        resizeTimer,
        time,
        maxShapeSize = 30,
        firstAction = true,
        sequence = [],
        cmd = '#';

      function formatTime(date) {
        var h = date.getHours(),
          m = date.getMinutes(),
          m = m < 10 ? '0' + m : m;
        return h + ':' + m;
      }

      function getValue(value) {
        return value && value.split(' ')[1];
      }

      function getAction(value) {
        value = value && value.split(' ')[0];
        return value && value[0] === cmd && value.substring(1);
      }

      function timedAction(fn, delay, max, reverse) {
        clearInterval(interval);
        currentAction = reverse ? max : 1;
        fn(currentAction);

        if (!max || (!reverse && currentAction < max) || (reverse && currentAction > 0)) {
          interval = setInterval(function () {
            currentAction = reverse ? currentAction - 1 : currentAction + 1;
            fn(currentAction);

            if ((!reverse && max && currentAction === max) || (reverse && currentAction === 0)) {
              clearInterval(interval);
            }
          }, delay);
        }
      }

      function reset(destroy) {
        clearInterval(interval);
        sequence = [];
        time = null;
        destroy && S.Shape.switchShape(S.ShapeBuilder.letter(''));
      }

      function performAction(value) {
        var action,
          value,
          current;

        // overlay.classList.remove('overlay--visible');
        sequence = typeof (value) === 'object' ? value : sequence.concat(value.split('|'));
        // input.value = '';
        // checkInputWidth();

        timedAction(function (index) {
          current = sequence.shift();
          action = getAction(current);
          value = getValue(current);

          switch (action) {
            case 'countdown':
              value = parseInt(value) || 10;
              value = value > 0 ? value : 10;

              timedAction(function (index) {
                if (index === 0) {
                  if (sequence.length === 0) {
                    S.Shape.switchShape(S.ShapeBuilder.letter(''));
                  } else {
                    performAction(sequence);
                  }
                } else {
                  S.Shape.switchShape(S.ShapeBuilder.letter(index), true);
                }
              }, 1000, value, true);
              break;

            case 'rectangle':
              value = value && value.split('x');
              value = (value && value.length === 2) ? value : [maxShapeSize, maxShapeSize / 2];

              S.Shape.switchShape(S.ShapeBuilder.rectangle(Math.min(maxShapeSize, parseInt(value[0])), Math.min(maxShapeSize, parseInt(value[1]))));
              break;

            case 'circle':
              value = parseInt(value) || maxShapeSize;
              value = Math.min(value, maxShapeSize);
              S.Shape.switchShape(S.ShapeBuilder.circle(value));
              break;

            case 'time':
              var t = formatTime(new Date());

              if (sequence.length > 0) {
                S.Shape.switchShape(S.ShapeBuilder.letter(t));
              } else {
                timedAction(function () {
                  t = formatTime(new Date());
                  if (t !== time) {
                    time = t;
                    S.Shape.switchShape(S.ShapeBuilder.letter(time));
                  }
                }, 1000);
              }
              break;

            default:
              S.Shape.switchShape(S.ShapeBuilder.letter(current[0] === cmd ? 'What?' : current));
          }
        }, 2000, sequence.length);
      }

      function checkInputWidth(e) {
        if (input.value.length > 18) {
          ui.classList.add('ui--wide');
        } else {
          ui.classList.remove('ui--wide');
        }

        if (firstAction && input.value.length > 0) {
          ui.classList.add('ui--enter');
        } else {
          ui.classList.remove('ui--enter');
        }
      }

      function bindEvents() {
        document.body.addEventListener('keydown', function (e) {
          input.focus();

          if (e.keyCode === 13) {
            firstAction = false;
            reset();
            performAction(input.value);
          }
        });

        // input.addEventListener('input', checkInputWidth);
        // input.addEventListener('change', checkInputWidth);
        // input.addEventListener('focus', checkInputWidth);

        // help.addEventListener('click', function (e) {
        //   overlay.classList.toggle('overlay--visible');
        //   overlay.classList.contains('overlay--visible') && reset(true);
        // });

        // commands.addEventListener('click', function (e) {
        //   var el,
        //       info,
        //       demo,
        //       tab,
        //       active,
        //       url;
        //
        //   if (e.target.classList.contains('commands-item')) {
        //     el = e.target;
        //   } else {
        //     el = e.target.parentNode.classList.contains('commands-item') ? e.target.parentNode : e.target.parentNode.parentNode;
        //   }
        //
        //   info = el && el.querySelector('.commands-item-info');
        //   demo = el && info.getAttribute('data-demo');
        //   url = el && info.getAttribute('data-url');
        //
        //   if (info) {
        //     overlay.classList.remove('overlay--visible');
        //
        //     if (demo) {
        //       input.value = demo;
        //
        //       if (isTouch) {
        //         reset();
        //         performAction(input.value);
        //       } else {
        //         input.focus();
        //       }
        //     } else if (url) {
        //       //window.location = url;
        //     }
        //   }
        // });

        canvas.addEventListener('click', function (e) {
          overlay.classList.remove('overlay--visible');
        });
      }

      function init() {
        bindEvents();
        // input.focus();
        isTouch && document.body.classList.add('touch');
      }

      // Init
      init();

      return {
        simulate: function (action) {
          performAction(action);
        }
      }
    }());


    S.UI.Tabs = (function () {
      var tabs = document.querySelector('.tabs'),
        labels = document.querySelector('.tabs-labels'),
        triggers = document.querySelectorAll('.tabs-label'),
        panels = document.querySelectorAll('.tabs-panel');

      function activate(i) {
        triggers[i].classList.add('tabs-label--active');
        panels[i].classList.add('tabs-panel--active');
      }

      function bindEvents() {
        labels.addEventListener('click', function (e) {
          var el = e.target,
            index;

          if (el.classList.contains('tabs-label')) {
            for (var t = 0; t < triggers.length; t++) {
              triggers[t].classList.remove('tabs-label--active');
              panels[t].classList.remove('tabs-panel--active');

              if (el === triggers[t]) {
                index = t;
              }
            }

            activate(index);
          }
        });
      }

      function init() {
        activate(0);
        bindEvents();
      }

      // Init
      init();
    }());


    S.Point = function (args) {
      this.x = args.x;
      this.y = args.y;
      this.z = args.z;
      this.a = args.a;
      this.h = args.h;
    };


    S.Color = function (r, g, b, a) {
      this.r = r;
      this.g = g;
      this.b = b;
      this.a = a;
    };

    S.Color.prototype = {
      render: function () {
        return 'rgba(' + this.r + ',' + + this.g + ',' + this.b + ',' + this.a + ')';
      }
    };


    S.Dot = function (x, y) {
      this.p = new S.Point({
        x: x,
        y: y,
        z: 5,
        a: 1,
        h: 0
      });

      this.e = 0.07;
      this.s = true;

      this.c = new S.Color(255, 255, 255, this.p.a);

      this.t = this.clone();
      this.q = [];
    };

    S.Dot.prototype = {
      clone: function () {
        return new S.Point({
          x: this.x,
          y: this.y,
          z: this.z,
          a: this.a,
          h: this.h
        });
      },

      _draw: function () {
        this.c.a = this.p.a;
        S.Drawing.drawCircle(this.p, this.c);
      },

      _moveTowards: function (n) {
        var details = this.distanceTo(n, true),
          dx = details[0],
          dy = details[1],
          d = details[2],
          e = this.e * d;

        if (this.p.h === -1) {
          this.p.x = n.x;
          this.p.y = n.y;
          return true;
        }

        if (d > 1) {
          this.p.x -= ((dx / d) * e);
          this.p.y -= ((dy / d) * e);
        } else {
          if (this.p.h > 0) {
            this.p.h--;
          } else {
            return true;
          }
        }

        return false;
      },

      _update: function () {
        if (this._moveTowards(this.t)) {
          var p = this.q.shift();

          if (p) {
            this.t.x = p.x || this.p.x;
            this.t.y = p.y || this.p.y;
            this.t.z = p.z || this.p.z;
            this.t.a = p.a || this.p.a;
            this.p.h = p.h || 0;
          } else {
            if (this.s) {
              this.p.x -= Math.sin(Math.random() * 3.142);
              this.p.y -= Math.sin(Math.random() * 3.142);
            } else {
              this.move(new S.Point({
                x: this.p.x + (Math.random() * 50) - 25,
                y: this.p.y + (Math.random() * 50) - 25,
              }));
            }
          }
        }

        d = this.p.a - this.t.a;
        this.p.a = Math.max(0.1, this.p.a - (d * 0.05));
        d = this.p.z - this.t.z;
        this.p.z = Math.max(1, this.p.z - (d * 0.05));
      },

      distanceTo: function (n, details) {
        var dx = this.p.x - n.x,
          dy = this.p.y - n.y,
          d = Math.sqrt(dx * dx + dy * dy);

        return details ? [dx, dy, d] : d;
      },

      move: function (p, avoidStatic) {
        if (!avoidStatic || (avoidStatic && this.distanceTo(p) > 1)) {
          this.q.push(p);
        }
      },

      render: function () {
        this._update();
        this._draw();
      }
    }


    S.ShapeBuilder = (function () {
      var gap = 13,
        shapeCanvas = document.createElement('canvas'),
        shapeContext = shapeCanvas.getContext('2d'),
        fontSize = 500,
        fontFamily = 'Avenir, Helvetica Neue, Helvetica, Arial, sans-serif';

      function fit() {
        shapeCanvas.width = Math.floor(window.innerWidth / gap) * gap;
        shapeCanvas.height = Math.floor(window.innerHeight / gap) * gap;
        shapeContext.fillStyle = 'red';
        shapeContext.textBaseline = 'middle';
        shapeContext.textAlign = 'center';
      }

      function processCanvas() {
        var pixels = shapeContext.getImageData(0, 0, shapeCanvas.width, shapeCanvas.height).data;
        dots = [],
          pixels,
          x = 0,
          y = 0,
          fx = shapeCanvas.width,
          fy = shapeCanvas.height,
          w = 0,
          h = 0;

        for (var p = 0; p < pixels.length; p += (4 * gap)) {
          if (pixels[p + 3] > 0) {
            dots.push(new S.Point({
              x: x,
              y: y
            }));

            w = x > w ? x : w;
            h = y > h ? y : h;
            fx = x < fx ? x : fx;
            fy = y < fy ? y : fy;
          }

          x += gap;

          if (x >= shapeCanvas.width) {
            x = 0;
            y += gap;
            p += gap * 4 * shapeCanvas.width;
          }
        }

        return { dots: dots, w: w + fx, h: h + fy };
      }

      function setFontSize(s) {
        shapeContext.font = 'bold ' + s + 'px ' + fontFamily;
      }

      function isNumber(n) {
        return !isNaN(parseFloat(n)) && isFinite(n);
      }

      function init() {
        fit();
        window.addEventListener('resize', fit);
      }

      // Init
      init();

      return {
        imageFile: function (url, callback) {
          var image = new Image(),
            a = S.Drawing.getArea();

          image.onload = function () {
            shapeContext.clearRect(0, 0, shapeCanvas.width, shapeCanvas.height);
            shapeContext.drawImage(this, 0, 0, a.h * 0.6, a.h * 0.6);
            callback(processCanvas());
          };

          image.onerror = function () {
            callback(S.ShapeBuilder.letter('What?'));
          }

          image.src = url;
        },

        circle: function (d) {
          var r = Math.max(0, d) / 2;
          shapeContext.clearRect(0, 0, shapeCanvas.width, shapeCanvas.height);
          shapeContext.beginPath();
          shapeContext.arc(r * gap, r * gap, r * gap, 0, 2 * Math.PI, false);
          shapeContext.fill();
          shapeContext.closePath();

          return processCanvas();
        },

        letter: function (l) {
          var s = 0;

          setFontSize(fontSize);
          s = Math.min(fontSize,
            (shapeCanvas.width / shapeContext.measureText(l).width) * 0.8 * fontSize,
            (shapeCanvas.height / fontSize) * (isNumber(l) ? 1 : 0.45) * fontSize);
          setFontSize(s);

          shapeContext.clearRect(0, 0, shapeCanvas.width, shapeCanvas.height);
          shapeContext.fillText(l, shapeCanvas.width / 2, shapeCanvas.height / 2);

          return processCanvas();
        },

        rectangle: function (w, h) {
          var dots = [],
            width = gap * w,
            height = gap * h;

          for (var y = 0; y < height; y += gap) {
            for (var x = 0; x < width; x += gap) {
              dots.push(new S.Point({
                x: x,
                y: y,
              }));
            }
          }

          return { dots: dots, w: width, h: height };
        }
      };
    }());


    S.Shape = (function () {
      var dots = [],
        width = 0,
        height = 0,
        cx = 0,
        cy = 0;

      function compensate() {
        var a = S.Drawing.getArea();

        cx = a.w / 2 - width / 2;
        cy = a.h / 2 - height / 2;
      }

      return {
        shuffleIdle: function () {
          var a = S.Drawing.getArea();

          for (var d = 0; d < dots.length; d++) {
            if (!dots[d].s) {
              dots[d].move({
                x: Math.random() * a.w,
                y: Math.random() * a.h
              });
            }
          }
        },

        switchShape: function (n, fast) {
          var size,
            a = S.Drawing.getArea();

          width = n.w;
          height = n.h;

          compensate();

          if (n.dots.length > dots.length) {
            size = n.dots.length - dots.length;
            for (var d = 1; d <= size; d++) {
              dots.push(new S.Dot(a.w / 2, a.h / 2));
            }
          }

          var d = 0,
            i = 0;

          while (n.dots.length > 0) {
            i = Math.floor(Math.random() * n.dots.length);
            dots[d].e = fast ? 0.25 : (dots[d].s ? 0.14 : 0.11);

            if (dots[d].s) {
              dots[d].move(new S.Point({
                z: Math.random() * 20 + 10,
                a: Math.random(),
                h: 18
              }));
            } else {
              dots[d].move(new S.Point({
                z: Math.random() * 5 + 5,
                h: fast ? 18 : 30
              }));
            }

            dots[d].s = true;
            dots[d].move(new S.Point({
              x: n.dots[i].x + cx,
              y: n.dots[i].y + cy,
              a: 1,
              z: 5,
              h: 0
            }));

            n.dots = n.dots.slice(0, i).concat(n.dots.slice(i + 1));
            d++;
          }

          for (var i = d; i < dots.length; i++) {
            if (dots[i].s) {
              dots[i].move(new S.Point({
                z: Math.random() * 20 + 10,
                a: Math.random(),
                h: 20
              }));

              dots[i].s = false;
              dots[i].e = 0.04;
              dots[i].move(new S.Point({
                x: Math.random() * a.w,
                y: Math.random() * a.h,
                a: 0.3, //.4
                z: Math.random() * 4,
                h: 0
              }));
            }
          }
        },

        render: function () {
          for (var d = 0; d < dots.length; d++) {
            dots[d].render();
          }
        }
      }
    }());


    S.init();

  </script>

</body>

</html>
<!doctype html>
<html>

<head>
  <meta charset="utf-8">
  <title>HTML5+Canvas漂亮的3D流星雨2025跨年特效</title>
  <style>
    html,
    body {
      margin: 0px;
      width: 100%;
      height: 100%;
      overflow: hidden;
      background: #000000;
    }
  </style>
  <!DOCTYPE html>
  <html>

  <head>
    <meta charset="utf-8" />
    <title>html5 canvas流星雨星星动画特效代码</title>
    <script>
      var context

      var arr = new Array() //星星
      var starCount = 800

      var rains = new Array() // 流星
      var rainCount = 40

      //初始化画布及context
      function init() {
        //获取canvas
        var stars = document.getElementById('stars')
        windowWidth = window.innerWidth //当前的窗口的高度
        stars.width = windowWidth
        stars.height = window.innerHeight
        //获取context  参数 contextID 指定了您想要在画布上绘制的类型。当前唯一的合法值是 "2d",它指定了二维绘图,并且导致这个方法返回一个环境对象,该对象导出一个二维绘图 API
        context = stars.getContext('2d')
      }

      //创建一个星星对象
      var Star = function () {
        this.x = windowWidth * Math.random() //横坐标
        this.y = 5000 * Math.random() //纵坐标
        this.text = '.' //文本
        this.color = 'white' //颜色

        //产生随机颜色
        this.getColor = function () {
          var _r = Math.random()

          if (_r < 0.5) {
            this.color = '#333' // 灰色
          } else {
            this.color = 'white'
          }
        }

        //初始化
        this.init = function () {
          this.getColor()
        }
        //绘制
        this.draw = function () {
          context.fillStyle = this.color
          context.fillText(this.text, this.x, this.y)
        }
      }

      //页面加载的时候
      window.onload = function () {
        init()
        //画星星
        for (var i = 0; i < starCount; i++) {
          var star = new Star()
          star.init()
          star.draw()
          arr.push(star)
        }

        //画流星
        for (var i = 0; i < rainCount; i++) {
          var rain = new MeteorRain()
          rain.init()
          rain.draw()
          rains.push(rain)
        }

        playStars() //绘制闪动的星星
        playRains() //绘制流星
      }

      //星星闪起来
      function playStars() {
        for (var n = 0; n < starCount; n++) {
          arr[n].getColor()
          arr[n].draw()
        }

        setTimeout('playStars()', 10)
      }

      /*流星雨开始*/
      var MeteorRain = function () {
        this.x = -1
        this.y = -1
        this.length = -1 //长度
        this.angle = 30 //倾斜角度
        this.width = -1 //宽度
        this.height = -1 //高度
        this.speed = 1 //速度
        this.offset_x = -1 //横轴移动偏移量
        this.offset_y = -1 //纵轴移动偏移量
        this.alpha = 1 //透明度
        this.color1 = '' //流星的色彩
        this.color2 = '' //流星的色彩
        /****************初始化函数********************/
        this.init = function () //初始化
        {
          this.getPos()
          this.alpha = 1 //透明度
          this.getRandomColor()
          //最小长度,最大长度
          var x = Math.random() * 80 + 150
          this.length = Math.ceil(x)
          this.angle = 30 //流星倾斜角
          x = Math.random() + 0.5
          this.speed = Math.ceil(x) //流星的速度
          var cos = Math.cos((this.angle * 3.14) / 180)
          var sin = Math.sin((this.angle * 3.14) / 180)
          this.width = this.length * cos //流星所占宽度
          this.height = this.length * sin //流星所占高度
          this.offset_x = this.speed * cos
          this.offset_y = this.speed * sin
        }

        /**************获取随机颜色函数*****************/
        this.getRandomColor = function () {
          var a = Math.ceil(255 - 240 * Math.random())
          //中段颜色
          this.color1 = 'rgba(' + a + ',' + a + ',' + a + ',1)'
          //结束颜色
          this.color2 = 'black'
        }

        /***************重新计算流星坐标的函数******************/
        this.countPos = function () //
        {
          //往左下移动,x减少,y增加
          this.x = this.x - this.offset_x
          this.y = this.y + this.offset_y
        }

        /*****************获取随机坐标的函数*****************/
        this.getPos = function () //
        {
          //横坐标200--1200

          this.x = Math.random() * window.innerWidth //窗口高度
          //纵坐标小于600
          this.y = Math.random() * window.innerHeight //窗口宽度
        }
        /****绘制流星***************************/
        this.draw = function () //绘制一个流星的函数
        {
          context.save()
          context.beginPath()
          context.lineWidth = 1 //宽度
          context.globalAlpha = this.alpha //设置透明度
          //创建横向渐变颜色,起点坐标至终点坐标
          var line = context.createLinearGradient(
            this.x,
            this.y,
            this.x + this.width,
            this.y - this.height
          )

          //分段设置颜色
          line.addColorStop(0, 'white')
          line.addColorStop(0.3, this.color1)
          line.addColorStop(0.6, this.color2)
          context.strokeStyle = line
          //起点
          context.moveTo(this.x, this.y)
          //终点
          context.lineTo(this.x + this.width, this.y - this.height)
          context.closePath()
          context.stroke()
          context.restore()
        }
        this.move = function () {
          //清空流星像素
          var x = this.x + this.width - this.offset_x
          var y = this.y - this.height
          context.clearRect(x - 3, y - 3, this.offset_x + 5, this.offset_y + 5)
          //重新计算位置,往左下移动
          this.countPos()
          //透明度增加
          this.alpha -= 0.002
          //重绘
          this.draw()
        }
      }

      //绘制流星
      function playRains() {
        for (var n = 0; n < rainCount; n++) {
          var rain = rains[n]
          rain.move() //移动
          if (rain.y > window.innerHeight) {
            //超出界限后重来
            context.clearRect(
              rain.x,
              rain.y - rain.height,
              rain.width,
              rain.height
            )
            rains[n] = new MeteorRain()
            rains[n].init()
          }
        }
        setTimeout('playRains()', 2)
      }

      /*流星雨结束*/
    </script>
    <style type="text/css">
      body {
        background-color: rgb(0, 0, 0);
      }

      body,
      html {
        width: 100%;
        height: 100%;
        overflow: hidden;
      }
    </style>
  </head>

<body>
  <canvas id="stars"></canvas>
</body>

</html>
</head>

<body> <canvas id="canvas" style="position:absolute;width:100%;height:100%;z-index:8888"></canvas> <canvas
    style="position:absolute;width:100%;height:100%;z-index:9999" class="canvas"></canvas> <audio id="myAudio" controls
    autoplay style="display: none;">
    <source
      src="https://webfs.ali.kugou.com/202212311401/c12fd67b0106b68294c3eb354aec3786/part/0/1516896/KGTX/CLTX001/clip_488850641544fb4c6e14e6b8356d084f.mp3"
      type="audio/mpeg">
  </audio>
  <div class="overlay">
    <div class="tabs">
      <div class="tabs-labels"><span class="tabs-label">Commands</span><span class="tabs-label">Info</span><span
          class="tabs-label">Share</span></div>
      <div class="tabs-panels">
        <ul class="tabs-panel commands"> </ul>
      </div>
    </div>
  </div>
  <script>    function initVars() { pi = Math.PI; ctx = canvas.getContext("2d"); canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; cx = canvas.width / 2; cy = canvas.height / 2; playerZ = -25; playerX = playerY = playerVX = playerVY = playerVZ = pitch = yaw = pitchV = yawV = 0; scale = 600; seedTimer = 0; seedInterval = 5, seedLife = 100; gravity = .02; seeds = new Array(); sparkPics = new Array(); s = "https://cantelope.org/NYE/"; for (i = 1; i <= 10; ++i) { sparkPic = new Image(); sparkPic.src = s + "spark" + i + ".png"; sparkPics.push(sparkPic); } sparks = new Array(); pow1 = new Audio(s + "pow1.ogg"); pow2 = new Audio(s + "pow2.ogg"); pow3 = new Audio(s + "pow3.ogg"); pow4 = new Audio(s + "pow4.ogg"); frames = 0; } function rasterizePoint(x, y, z) { var p, d; x -= playerX; y -= playerY; z -= playerZ; p = Math.atan2(x, z); d = Math.sqrt(x * x + z * z); x = Math.sin(p - yaw) * d; z = Math.cos(p - yaw) * d; p = Math.atan2(y, z); d = Math.sqrt(y * y + z * z); y = Math.sin(p - pitch) * d; z = Math.cos(p - pitch) * d; var rx1 = -1000, ry1 = 1, rx2 = 1000, ry2 = 1, rx3 = 0, ry3 = 0, rx4 = x, ry4 = z, uc = (ry4 - ry3) * (rx2 - rx1) - (rx4 - rx3) * (ry2 - ry1); if (!uc) return { x: 0, y: 0, d: -1 }; var ua = ((rx4 - rx3) * (ry1 - ry3) - (ry4 - ry3) * (rx1 - rx3)) / uc; var ub = ((rx2 - rx1) * (ry1 - ry3) - (ry2 - ry1) * (rx1 - rx3)) / uc; if (!z) z = .000000001; if (ua > 0 && ua < 1 && ub > 0 && ub < 1) { return { x: cx + (rx1 + ua * (rx2 - rx1)) * scale, y: cy + y / z * scale, d: Math.sqrt(x * x + y * y + z * z) }; } else { return { x: cx + (rx1 + ua * (rx2 - rx1)) * scale, y: cy + y / z * scale, d: -1 }; } } function spawnSeed() {
      seed = new Object(); seed.x = -50 + Math.random() * 100; seed.y = 25; seed.z = -50 + Math.random() * 100; seed.vx = .1 - Math.random() * .2; seed.vy = -1.5;//*(1+Math.random()/2);      seed.vz = .1 - Math.random() * .2;      seed.born = frames;      seeds.push(seed);    }    function splode(x, y, z) {      t = 5 + parseInt(Math.random() * 150);      sparkV = 1 + Math.random() * 2.5;      type = parseInt(Math.random() * 3);      switch (type) {        case 0:          pic1 = parseInt(Math.random() * 10);          break;        case 1:          pic1 = parseInt(Math.random() * 10);          do { pic2 = parseInt(Math.random() * 10); } while (pic2 == pic1);          break;        case 2:          pic1 = parseInt(Math.random() * 10);          do { pic2 = parseInt(Math.random() * 10); } while (pic2 == pic1);          do { pic3 = parseInt(Math.random() * 10); } while (pic3 == pic1 || pic3 == pic2);          break;      }      for (m = 1; m < t; ++m) {        spark = new Object();        spark.x = x; spark.y = y; spark.z = z;        p1 = pi * 2 * Math.random();        p2 = pi * Math.random();        v = sparkV * (1 + Math.random() / 6)        spark.vx = Math.sin(p1) * Math.sin(p2) * v;        spark.vz = Math.cos(p1) * Math.sin(p2) * v;        spark.vy = Math.cos(p2) * v;        switch (type) {          case 0: spark.img = sparkPics[pic1]; break;          case 1:            spark.img = sparkPics[parseInt(Math.random() * 2) ? pic1 : pic2];            break;          case 2:            switch (parseInt(Math.random() * 3)) {              case 0: spark.img = sparkPics[pic1]; break;              case 1: spark.img = sparkPics[pic2]; break;              case 2: spark.img = sparkPics[pic3]; break;            }            break;        }        spark.radius = 25 + Math.random() * 50;        spark.alpha = 1;        spark.trail = new Array();        sparks.push(spark);      }      switch (parseInt(Math.random() * 4)) {        case 0: pow = new Audio(s + "pow1.ogg"); break;        case 1: pow = new Audio(s + "pow2.ogg"); break;        case 2: pow = new Audio(s + "pow3.ogg"); break;        case 3: pow = new Audio(s + "pow4.ogg"); break;      }      d = Math.sqrt((x - playerX) * (x - playerX) + (y - playerY) * (y - playerY) + (z - playerZ) * (z - playerZ));    /*pow.volume=1.5/(1+d/10)*/;      pow.play();    }    function doLogic() {      if (seedTimer < frames) {        seedTimer = frames + seedInterval * Math.random() * 10;        spawnSeed();      }      for (i = 0; i < seeds.length; ++i) {        seeds[i].vy += gravity;        seeds[i].x += seeds[i].vx;        seeds[i].y += seeds[i].vy;        seeds[i].z += seeds[i].vz;        if (frames - seeds[i].born > seedLife) {          splode(seeds[i].x, seeds[i].y, seeds[i].z);          seeds.splice(i, 1);        }      }      for (i = 0; i < sparks.length; ++i) {        if (sparks[i].alpha > 0 && sparks[i].radius > 5) {          sparks[i].alpha -= .01;          sparks[i].radius /= 1.02;          sparks[i].vy += gravity;          point = new Object();          point.x = sparks[i].x;          point.y = sparks[i].y;          point.z = sparks[i].z;          if (sparks[i].trail.length) {            x = sparks[i].trail[sparks[i].trail.length - 1].x;            y = sparks[i].trail[sparks[i].trail.length - 1].y;            z = sparks[i].trail[sparks[i].trail.length - 1].z;            d = ((point.x - x) * (point.x - x) + (point.y - y) * (point.y - y) + (point.z - z) * (point.z - z));            if (d > 9) {              sparks[i].trail.push(point);            }          } else {            sparks[i].trail.push(point);          }          if (sparks[i].trail.length > 5) sparks[i].trail.splice(0, 1);          sparks[i].x += sparks[i].vx;          sparks[i].y += sparks[i].vy;          sparks[i].z += sparks[i].vz;          sparks[i].vx /= 1.075;          sparks[i].vy /= 1.075;          sparks[i].vz /= 1.075;        } else {          sparks.splice(i, 1);        }      }      p = Math.atan2(playerX, playerZ);      d = Math.sqrt(playerX * playerX + playerZ * playerZ);      d += Math.sin(frames / 80) / 1.25;      t = Math.sin(frames / 200) / 40;      playerX = Math.sin(p + t) * d;      playerZ = Math.cos(p + t) * d;      yaw = pi + p + t;    }    function rgb(col) {      var r = parseInt((.5 + Math.sin(col) * .5) * 16);      var g = parseInt((.5 + Math.cos(col) * .5) * 16);      var b = parseInt((.5 - Math.sin(col) * .5) * 16);      return "#" + r.toString(16) + g.toString(16) + b.toString(16);    }    function draw() {      ctx.clearRect(0, 0, cx * 2, cy * 2);      ctx.fillStyle = "#ff8";      for (i = -100; i < 100; i += 3) {        for (j = -100; j < 100; j += 4) {          x = i; z = j; y = 25;          point = rasterizePoint(x, y, z);          if (point.d != -1) {            size = 250 / (1 + point.d);            d = Math.sqrt(x * x + z * z);            a = 0.75 - Math.pow(d / 100, 6) * 0.75;            if (a > 0) {              ctx.globalAlpha = a;              ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size);            }          }        }      }      ctx.globalAlpha = 1;      for (i = 0; i < seeds.length; ++i) {        point = rasterizePoint(seeds[i].x, seeds[i].y, seeds[i].z);        if (point.d != -1) {          size = 200 / (1 + point.d);          ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size);        }      }      point1 = new Object();      for (i = 0; i < sparks.length; ++i) {        point = rasterizePoint(sparks[i].x, sparks[i].y, sparks[i].z);        if (point.d != -1) {          size = sparks[i].radius * 200 / (1 + point.d);          if (sparks[i].alpha < 0) sparks[i].alpha = 0;          if (sparks[i].trail.length) {            point1.x = point.x;            point1.y = point.y;            switch (sparks[i].img) {              case sparkPics[0]: ctx.strokeStyle = "#f84"; break;              case sparkPics[1]: ctx.strokeStyle = "#84f"; break;              case sparkPics[2]: ctx.strokeStyle = "#8ff"; break;              case sparkPics[3]: ctx.strokeStyle = "#fff"; break;              case sparkPics[4]: ctx.strokeStyle = "#4f8"; break;              case sparkPics[5]: ctx.strokeStyle = "#f44"; break;              case sparkPics[6]: ctx.strokeStyle = "#f84"; break;              case sparkPics[7]: ctx.strokeStyle = "#84f"; break;              case sparkPics[8]: ctx.strokeStyle = "#fff"; break;              case sparkPics[9]: ctx.strokeStyle = "#44f"; break;            }            for (j = sparks[i].trail.length - 1; j >= 0; --j) {              point2 = rasterizePoint(sparks[i].trail[j].x, sparks[i].trail[j].y, sparks[i].trail[j].z);              if (point2.d != -1) {                ctx.globalAlpha = j / sparks[i].trail.length * sparks[i].alpha / 2;                ctx.beginPath();                ctx.moveTo(point1.x, point1.y);                ctx.lineWidth = 1 + sparks[i].radius * 10 / (sparks[i].trail.length - j) / (1 + point2.d);                ctx.lineTo(point2.x, point2.y);                ctx.stroke();                point1.x = point2.x;                point1.y = point2.y;              }            }          }          ctx.globalAlpha = sparks[i].alpha;          ctx.drawImage(sparks[i].img, point.x - size / 2, point.y - size / 2, size, size);        }      }    }    function frame() {      if (frames > 100000) {        seedTimer = 0;        frames = 0;      }      frames++;      draw();      doLogic();      requestAnimationFrame(frame);    }    window.addEventListener("resize", () => {      canvas.width = canvas.clientWidth;      canvas.height = canvas.clientHeight;      cx = canvas.width / 2;      cy = canvas.height / 2;    });    initVars();    frame();    window.onload = function () {      setInterval("toggleSound()", 100);    }    function toggleSound() {      var music = document.getElementById("myAudio");//获取ID        if (music.paused) { //判读是否播放          music.paused = false;        music.play(); //没有就播放       }    }  </script>
  <script>    /*          author:sakura        */    var S = { init: function () { var action = window.location.href, i = action.indexOf('?a='); S.Drawing.init('.canvas'); document.body.classList.add('body--ready'); if (i !== -1) { S.UI.simulate(decodeURI(action).substring(i + 3)); } else { S.UI.simulate('|#countdown 3||新|年|快|乐|这是|送你的烟花呀|2025 HAPPY NEW YEAR'); } S.Drawing.loop(function () { S.Shape.render(); }); } }; S.Drawing = (function () { var canvas, context, renderFn      requestFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000 / 60); }; return { init: function (el) { canvas = document.querySelector(el); context = canvas.getContext('2d'); this.adjustCanvas(); window.addEventListener('resize', function (e) { S.Drawing.adjustCanvas(); }); }, loop: function (fn) { renderFn = !renderFn ? fn : renderFn; this.clearFrame(); renderFn(); requestFrame.call(window, this.loop.bind(this)); }, adjustCanvas: function () { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }, clearFrame: function () { context.clearRect(0, 0, canvas.width, canvas.height); }, getArea: function () { return { w: canvas.width, h: canvas.height }; }, drawCircle: function (p, c) { context.fillStyle = c.render(); context.beginPath(); context.arc(p.x, p.y, p.z, 0, 2 * Math.PI, true); context.closePath(); context.fill(); } } }()); S.UI = (function () { var canvas = document.querySelector('.canvas'), interval, isTouch = false,

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