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HTML & CSS 编织的浪漫表白代码

2025-02-25 13:02:55 前端知识 前端哥 233 65 我要收藏

效果演示

这段代码是一个使用 HTML、CSS 和 JavaScript 实现的网页,主要功能是在页面上展示一个动态的心形图案,由许多粒子组成。
在这里插入图片描述

HTML

  <canvas id="pinkboard"></canvas>
  <div class="text">
      <span style="font-size: 16px;color: #FF416C;">X ♥ X</span> 
      <span style="font-style: 12px;color: #FF416C;font-weight: 600;">I Love You</span>
  </div>
  • canvas元素,其id为 “pinkboard”,用于绘制图形。
  • div元素,类名为 “text”,包含两个span元素,用于显示表白文字。

CSS

  <style>
    html,
    body {
        height: 100%;
        padding: 0;
        margin: 0;
        background: #f7d6ff;
        background-image: linear-gradient(to bottom right, #91defe, #99c0f9, #bdb6ec, #d7b3e3, #efb3d5, #f9bccc);
    }
    canvas {
        position: absolute;
        width: 100%;
        height: 100%;
    }
    .text {
        position: absolute;
        top: 50%;
        left: 50%;
        transform: translate(-50%, -50%);
        margin-top: -20px;
        font-size: 30px;
        color: #ea80b0;
        display: flex;
        flex-direction: column;
        align-items: center;
        justify-content: center;
    }
</style>
  • html, body:设置了页面的高度为100%,并清除了内边距和外边距,同时设置了背景为线性渐变的颜色。
  • canvas:通过绝对定位覆盖整个页面,设置了宽度和高度为 100%。
  • .text:绝对定位在页面中心,设置了字体大小和颜色,使用 flex 布局使文字居中显示。

JavaScript

<script>
    const settings = {
        particles: {
            length: 400, // maximum amount of particles
            duration: 2, // particle duration in sec
            velocity: 90, // particle velocity in pixels/sec
            effect: -0.75, // play with this for a nice effect
            size: 30, // particle size in pixels
        },
    };

    // Polyfill for requestAnimationFrame and cancelAnimationFrame
    (function () {
        let b = 0;
        const c = ["ms", "moz", "webkit", "o"];
        for (let a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
            window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
            window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"];
        }
        if (!window.requestAnimationFrame) {
            window.requestAnimationFrame = function (h, e) {
                const d = new Date().getTime();
                const f = Math.max(0, 16 - (d - b));
                const g = window.setTimeout(function () {
                    h(d + f);
                }, f);
                b = d + f;
                return g;
            };
        }
        if (!window.cancelAnimationFrame) {
            window.cancelAnimationFrame = function (d) {
                clearTimeout(d);
            };
        }
    })();

    class Point {
        constructor(x = 0, y = 0) {
            this.x = x;
            this.y = y;
        }

        clone() {
            return new Point(this.x, this.y);
        }

        length(length) {
            if (typeof length === "undefined") {
                return Math.sqrt(this.x * this.x + this.y * this.y);
            }
            this.normalize();
            this.x *= length;
            this.y *= length;
            return this;
        }

        normalize() {
            const length = this.length();
            this.x /= length;
            this.y /= length;
            return this;
        }
    }

    class Particle {
        constructor() {
            this.position = new Point();
            this.velocity = new Point();
            this.acceleration = new Point();
            this.age = 0;
        }

        initialize(x, y, dx, dy) {
            this.position.x = x;
            this.position.y = y;
            this.velocity.x = dx;
            this.velocity.y = dy;
            this.acceleration.x = dx * settings.particles.effect;
            this.acceleration.y = dy * settings.particles.effect;
            this.age = 0;
        }

        update(deltaTime) {
            this.position.x += this.velocity.x * deltaTime;
            this.position.y += this.velocity.y * deltaTime;
            this.velocity.x += this.acceleration.x * deltaTime;
            this.velocity.y += this.acceleration.y * deltaTime;
            this.age += deltaTime;
        }

        draw(context, image) {
            function ease(t) {
                return (-t) * t * t + 1;
            }
            const size = image.width * ease(this.age / settings.particles.duration);
            context.globalAlpha = 1 - this.age / settings.particles.duration;
            context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
        }
    }

    class ParticlePool {
        constructor(length) {
            this.particles = new Array(length);
            for (let i = 0; i < this.particles.length; i++) {
                this.particles[i] = new Particle();
            }
            this.firstActive = 0;
            this.firstFree = 0;
            this.duration = settings.particles.duration;
        }

        add(x, y, dx, dy) {
            this.particles[this.firstFree].initialize(x, y, dx, dy);
            this.firstFree++;
            if (this.firstFree === this.particles.length) this.firstFree = 0;
            if (this.firstActive === this.firstFree) this.firstActive++;
            if (this.firstActive === this.particles.length) this.firstActive = 0;
        }

        update(deltaTime) {
            let i;
            if (this.firstActive < this.firstFree) {
                for (i = this.firstActive; i < this.firstFree; i++) {
                    this.particles[i].update(deltaTime);
                }
            } else if (this.firstFree < this.firstActive) {
                for (i = this.firstActive; i < this.particles.length; i++) {
                    this.particles[i].update(deltaTime);
                }
                for (i = 0; i < this.firstFree; i++) {
                    this.particles[i].update(deltaTime);
                }
            }
            while (this.particles[this.firstActive].age >= this.duration && this.firstActive !== this.firstFree) {
                this.firstActive++;
                if (this.firstActive === this.particles.length) this.firstActive = 0;
            }
        }

        draw(context, image) {
            if (this.firstActive < this.firstFree) {
                for (let i = this.firstActive; i < this.firstFree; i++) {
                    this.particles[i].draw(context, image);
                }
            } else if (this.firstFree < this.firstActive) {
                for (let i = this.firstActive; i < this.particles.length; i++) {
                    this.particles[i].draw(context, image);
                }
                for (let i = 0; i < this.firstFree; i++) {
                    this.particles[i].draw(context, image);
                }
            }
        }
    }

    (function (canvas) {
        const context = canvas.getContext("2d");
        const particles = new ParticlePool(settings.particles.length);
        const particleRate = settings.particles.length / settings.particles.duration; // particles/sec
        let time;

        function pointOnHeart(t) {
            return new Point(
                160 * Math.pow(Math.sin(t), 3),
                130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
            );
        }

        const image = (function () {
            const canvas = document.createElement("canvas");
            const context = canvas.getContext("2d");
            canvas.width = settings.particles.size;
            canvas.height = settings.particles.size;
            function to(t) {
                const point = pointOnHeart(t);
                point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
                point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
                return point;
            }
            context.beginPath();
            let t = -Math.PI;
            let point = to(t);
            context.moveTo(point.x, point.y);
            while (t < Math.PI) {
                t += 0.01; // baby steps!
                point = to(t);
                context.lineTo(point.x, point.y);
            }
            context.closePath();
            context.fillStyle = "#FF416C";
            context.fill();
            const image = new Image();
            image.src = canvas.toDataURL();
            return image;
        })();

        function render() {
            requestAnimationFrame(render);
            const newTime = new Date().getTime() / 1000;
            const deltaTime = newTime - (time || newTime);
            time = newTime;
            context.clearRect(0, 0, canvas.width, canvas.height);
            const amount = particleRate * deltaTime;
            for (let i = 0; i < amount; i++) {
                const pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
                const dir = pos.clone().length(settings.particles.velocity);
                particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
            }
            particles.update(deltaTime);
            particles.draw(context, image);
        }

        function onResize() {
            canvas.width = canvas.clientWidth;
            canvas.height = canvas.clientHeight;
        }

        window.onresize = onResize;
        setTimeout(() => {
            onResize();
            render();
        }, 10);
    })(document.getElementById("pinkboard"));
</script>
  • 首先定义了一个settings对象,包含粒子的相关设置,如最大数量、持续时间、速度、效果和大小。
  • 接着是一个自执行函数,用于为不支持requestAnimationFrame和cancelAnimationFrame的浏览器提供 polyfill。
  • 定义了Point类:1、构造函数接受初始的x和y坐标,创建一个点对象。2、clone方法用于创建当前点的副本。3、length方法可以获取点的长度,也可以设置长度。4、normalize方法用于将点归一化,使其长度为 1。
  • 定义了Particle类:1、构造函数初始化粒子的位置、速度、加速度和年龄。2、initialize方法用于设置粒子的初始状态。3、update方法根据时间更新粒子的位置、速度和年龄。4、draw方法根据粒子的年龄和大小绘制粒子,使用了一个缓动函数来调整粒子的大小和透明度。
  • 定义了ParticlePool类:1、构造函数创建一个指定长度的粒子数组,初始化一些变量。2、add方法用于向粒子池中添加一个新的粒子。3、update方法更新粒子池中所有活动粒子的状态,并移除过期的粒子。4、draw方法绘制粒子池中所有活动粒子。
  • 最后是一个自执行函数:1、获取canvas元素的上下文。2、创建一个粒子池对象和一个用于绘制粒子的图像。3、pointOnHeart函数用于计算心形曲线上的点。4、render函数是动画的核心,它使用requestAnimationFrame实现动画循环,根据时间更新粒子状态并绘制粒子。5、onResize函数用于在窗口大小改变时调整canvas的大小。6、为窗口的onresize事件绑定onResize函数,并在延迟 10 毫秒后调用onResize和render函数启动动画。

代码(一键复制)

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>表白爱心♥</title>
    <style>
        html,
        body {
            height: 100%;
            padding: 0;
            margin: 0;
            background: #f7d6ff;
            background-image: linear-gradient(to bottom right, #91defe, #99c0f9, #bdb6ec, #d7b3e3, #efb3d5, #f9bccc);
        }

        canvas {
            position: absolute;
            width: 100%;
            height: 100%;
        }

        .text {
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            margin-top: -20px;
            font-size: 30px;
            color: #ea80b0;
            display: flex;
            flex-direction: column;
            align-items: center;
            justify-content: center;
        }
    </style>
</head>

<body>
    <canvas id="pinkboard"></canvas>
    <div class="text">
        <span style="font-size: 16px;color: #FF416C;">X ♥ X</span>
        <span style="font-style: 12px;color: #FF416C;font-weight: 600;">I Love You</span>
    </div>
    <script>
        const settings = {
            particles: {
                length: 400, // maximum amount of particles
                duration: 2, // particle duration in sec
                velocity: 90, // particle velocity in pixels/sec
                effect: -0.75, // play with this for a nice effect
                size: 30, // particle size in pixels
            },
        };

        // Polyfill for requestAnimationFrame and cancelAnimationFrame
        (function () {
            let b = 0;
            const c = ["ms", "moz", "webkit", "o"];
            for (let a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
                window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
                window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"];
            }
            if (!window.requestAnimationFrame) {
                window.requestAnimationFrame = function (h, e) {
                    const d = new Date().getTime();
                    const f = Math.max(0, 16 - (d - b));
                    const g = window.setTimeout(function () {
                        h(d + f);
                    }, f);
                    b = d + f;
                    return g;
                };
            }
            if (!window.cancelAnimationFrame) {
                window.cancelAnimationFrame = function (d) {
                    clearTimeout(d);
                };
            }
        })();

        class Point {
            constructor(x = 0, y = 0) {
                this.x = x;
                this.y = y;
            }

            clone() {
                return new Point(this.x, this.y);
            }

            length(length) {
                if (typeof length === "undefined") {
                    return Math.sqrt(this.x * this.x + this.y * this.y);
                }
                this.normalize();
                this.x *= length;
                this.y *= length;
                return this;
            }

            normalize() {
                const length = this.length();
                this.x /= length;
                this.y /= length;
                return this;
            }
        }

        class Particle {
            constructor() {
                this.position = new Point();
                this.velocity = new Point();
                this.acceleration = new Point();
                this.age = 0;
            }

            initialize(x, y, dx, dy) {
                this.position.x = x;
                this.position.y = y;
                this.velocity.x = dx;
                this.velocity.y = dy;
                this.acceleration.x = dx * settings.particles.effect;
                this.acceleration.y = dy * settings.particles.effect;
                this.age = 0;
            }

            update(deltaTime) {
                this.position.x += this.velocity.x * deltaTime;
                this.position.y += this.velocity.y * deltaTime;
                this.velocity.x += this.acceleration.x * deltaTime;
                this.velocity.y += this.acceleration.y * deltaTime;
                this.age += deltaTime;
            }

            draw(context, image) {
                function ease(t) {
                    return (-t) * t * t + 1;
                }
                const size = image.width * ease(this.age / settings.particles.duration);
                context.globalAlpha = 1 - this.age / settings.particles.duration;
                context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
            }
        }

        class ParticlePool {
            constructor(length) {
                this.particles = new Array(length);
                for (let i = 0; i < this.particles.length; i++) {
                    this.particles[i] = new Particle();
                }
                this.firstActive = 0;
                this.firstFree = 0;
                this.duration = settings.particles.duration;
            }

            add(x, y, dx, dy) {
                this.particles[this.firstFree].initialize(x, y, dx, dy);
                this.firstFree++;
                if (this.firstFree === this.particles.length) this.firstFree = 0;
                if (this.firstActive === this.firstFree) this.firstActive++;
                if (this.firstActive === this.particles.length) this.firstActive = 0;
            }

            update(deltaTime) {
                let i;
                if (this.firstActive < this.firstFree) {
                    for (i = this.firstActive; i < this.firstFree; i++) {
                        this.particles[i].update(deltaTime);
                    }
                } else if (this.firstFree < this.firstActive) {
                    for (i = this.firstActive; i < this.particles.length; i++) {
                        this.particles[i].update(deltaTime);
                    }
                    for (i = 0; i < this.firstFree; i++) {
                        this.particles[i].update(deltaTime);
                    }
                }
                while (this.particles[this.firstActive].age >= this.duration && this.firstActive !== this.firstFree) {
                    this.firstActive++;
                    if (this.firstActive === this.particles.length) this.firstActive = 0;
                }
            }

            draw(context, image) {
                if (this.firstActive < this.firstFree) {
                    for (let i = this.firstActive; i < this.firstFree; i++) {
                        this.particles[i].draw(context, image);
                    }
                } else if (this.firstFree < this.firstActive) {
                    for (let i = this.firstActive; i < this.particles.length; i++) {
                        this.particles[i].draw(context, image);
                    }
                    for (let i = 0; i < this.firstFree; i++) {
                        this.particles[i].draw(context, image);
                    }
                }
            }
        }

        (function (canvas) {
            const context = canvas.getContext("2d");
            const particles = new ParticlePool(settings.particles.length);
            const particleRate = settings.particles.length / settings.particles.duration; // particles/sec
            let time;

            function pointOnHeart(t) {
                return new Point(
                    160 * Math.pow(Math.sin(t), 3),
                    130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
                );
            }

            const image = (function () {
                const canvas = document.createElement("canvas");
                const context = canvas.getContext("2d");
                canvas.width = settings.particles.size;
                canvas.height = settings.particles.size;
                function to(t) {
                    const point = pointOnHeart(t);
                    point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
                    point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
                    return point;
                }
                context.beginPath();
                let t = -Math.PI;
                let point = to(t);
                context.moveTo(point.x, point.y);
                while (t < Math.PI) {
                    t += 0.01; // baby steps!
                    point = to(t);
                    context.lineTo(point.x, point.y);
                }
                context.closePath();
                context.fillStyle = "#FF416C";
                context.fill();
                const image = new Image();
                image.src = canvas.toDataURL();
                return image;
            })();

            function render() {
                requestAnimationFrame(render);
                const newTime = new Date().getTime() / 1000;
                const deltaTime = newTime - (time || newTime);
                time = newTime;
                context.clearRect(0, 0, canvas.width, canvas.height);
                const amount = particleRate * deltaTime;
                for (let i = 0; i < amount; i++) {
                    const pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
                    const dir = pos.clone().length(settings.particles.velocity);
                    particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
                }
                particles.update(deltaTime);
                particles.draw(context, image);
            }

            function onResize() {
                canvas.width = canvas.clientWidth;
                canvas.height = canvas.clientHeight;
            }

            window.onresize = onResize;
            setTimeout(() => {
                onResize();
                render();
            }, 10);
        })(document.getElementById("pinkboard"));
    </script>
</body>
</html>
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