html表白代码(获取女孩子芳心的超简单代码)
制作不易,点个关注!祝大家表白成功!
目录
- html表白代码(获取女孩子芳心的超简单代码)
- **`制作不易,点个关注!祝大家表白成功!`**
- 1.心花怒放
- 2.烟花表白
1.心花怒放
代码如下:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Canvas 绘制一个❤</title> <link rel="shortcut icon" href="../../assets/images/icon/favicon.ico" type="image/x-icon"> <style> html, body { height: 100%; padding: 0; margin: 0; } canvas { position: absolute; width: 100%; height: 100%; } </style> </head> <body> <canvas id="pinkboard"> Canvas Not Support </canvas> <script> /* * Settings */ var settings = { particles: { length: 500, // maximum amount of particles duration: 2, // particle duration in sec velocity: 100, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 30, // particle size in pixels }, }; /* * RequestAnimationFrame polyfill by Erik M?ller */ (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"] } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f) }, f); b = d + f; return g } } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d) } } }() ); /* * Point class */ var Point = (function () { function Point(x, y) { this.x = (typeof x !== 'undefined') ? x : 0; this.y = (typeof y !== 'undefined') ? y : 0; } Point.prototype.clone = function () { return new Point(this.x, this.y); }; Point.prototype.length = function (length) { if (typeof length == 'undefined') return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this; }; Point.prototype.normalize = function () { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point; })(); /* * Particle class */ var Particle = (function () { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function (x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function (deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function (context, image) { function ease(t) { return (--t) * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size); }; return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function () { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i < particles.length; i++) particles[i] = new Particle(); } ParticlePool.prototype.add = function (x, y, dx, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive == firstFree) firstActive++; if (firstActive == particles.length) firstActive = 0; }; ParticlePool.prototype.update = function (deltaTime) { var i; // update active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime); for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove inactive particles while (particles[firstActive].age >= duration && firstActive != firstFree) { firstActive++; if (firstActive == particles.length) firstActive = 0; } }; ParticlePool.prototype.draw = function (context, image) { // draw active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } }; return ParticlePool; })(); /* * Putting it all together */ (function (canvas) { var context = canvas.getContext('2d'), particles = new ParticlePool(settings.particles.length), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function () { var canvas = document.createElement('canvas'), context = canvas.getContext('2d'); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350; point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle = '#ea80b0'; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function () { onResize(); render(); }, 10); })(document.getElementById('pinkboard')); </script> </body> </html><!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Canvas 绘制一个❤</title> <link rel="shortcut icon" href="../../assets/images/icon/favicon.ico" type="image/x-icon"> <style> html, body { height: 100%; padding: 0; margin: 0; } canvas { position: absolute; width: 100%; height: 100%; } </style> </head> <body> <canvas id="pinkboard"> Canvas Not Support </canvas> <script> /* * Settings */ var settings = { particles: { length: 500, // maximum amount of particles duration: 2, // particle duration in sec velocity: 100, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 30, // particle size in pixels }, }; /* * RequestAnimationFrame polyfill by Erik M?ller */ (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"] } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f) }, f); b = d + f; return g } } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d) } } }() ); /* * Point class */ var Point = (function () { function Point(x, y) { this.x = (typeof x !== 'undefined') ? x : 0; this.y = (typeof y !== 'undefined') ? y : 0; } Point.prototype.clone = function () { return new Point(this.x, this.y); }; Point.prototype.length = function (length) { if (typeof length == 'undefined') return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this; }; Point.prototype.normalize = function () { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point; })(); /* * Particle class */ var Particle = (function () { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function (x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function (deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function (context, image) { function ease(t) { return (--t) * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size); }; return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function () { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i < particles.length; i++) particles[i] = new Particle(); } ParticlePool.prototype.add = function (x, y, dx, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive == firstFree) firstActive++; if (firstActive == particles.length) firstActive = 0; }; ParticlePool.prototype.update = function (deltaTime) { var i; // update active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime); for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove inactive particles while (particles[firstActive].age >= duration && firstActive != firstFree) { firstActive++; if (firstActive == particles.length) firstActive = 0; } }; ParticlePool.prototype.draw = function (context, image) { // draw active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } }; return ParticlePool; })(); /* * Putting it all together */ (function (canvas) { var context = canvas.getContext('2d'), particles = new ParticlePool(settings.particles.length), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function () { var canvas = document.createElement('canvas'), context = canvas.getContext('2d'); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350; point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle = '#ea80b0'; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function () { onResize(); render(); }, 10); })(document.getElementById('pinkboard')); </script> </body> </html>
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2.烟花表白
代码如下:
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <title>surprised</title> <link rel="stylesheet" href="css/style.css"> <style> body { margin: 0; background: black; } canvas { position: absolute; } </style> </head> <body> <canvas></canvas> <canvas></canvas> <canvas></canvas> <script type="text/javascript"> // CLASSES class Shard { constructor(x, y, hue) { this.x = x; this.y = y; this.hue = hue; this.lightness = 50; this.size = 15 + Math.random() * 10; const angle = Math.random() * 2 * Math.PI; const blastSpeed = 1 + Math.random() * 6; this.xSpeed = Math.cos(angle) * blastSpeed; this.ySpeed = Math.sin(angle) * blastSpeed; this.target = getTarget(); this.ttl = 100; this.timer = 0; } draw() { ctx2.fillStyle = `hsl(${this.hue}, 100%, ${this.lightness}%)`; ctx2.beginPath(); ctx2.arc(this.x, this.y, this.size, 0, 2 * Math.PI); ctx2.closePath(); ctx2.fill(); } update() { if (this.target) { const dx = this.target.x - this.x; const dy = this.target.y - this.y; const dist = Math.sqrt(dx * dx + dy * dy); const a = Math.atan2(dy, dx); const tx = Math.cos(a) * 5; const ty = Math.sin(a) * 5; this.size = lerp(this.size, 1.5, 0.05); if (dist < 5) { this.lightness = lerp(this.lightness, 100, 0.01); this.xSpeed = this.ySpeed = 0; this.x = lerp(this.x, this.target.x + fidelity / 2, 0.05); this.y = lerp(this.y, this.target.y + fidelity / 2, 0.05); this.timer += 1; } else if (dist < 10) { this.lightness = lerp(this.lightness, 100, 0.01); this.xSpeed = lerp(this.xSpeed, tx, 0.1); this.ySpeed = lerp(this.ySpeed, ty, 0.1); this.timer += 1; } else { this.xSpeed = lerp(this.xSpeed, tx, 0.02); this.ySpeed = lerp(this.ySpeed, ty, 0.02); } } else { this.ySpeed += 0.05; //this.xSpeed = lerp(this.xSpeed, 0, 0.1); this.size = lerp(this.size, 1, 0.05); if (this.y > c2.height) { shards.forEach((shard, idx) => { if (shard === this) { shards.splice(idx, 1); } }); } } this.x = this.x + this.xSpeed; this.y = this.y + this.ySpeed; }} class Rocket { constructor() { const quarterW = c2.width / 4; this.x = quarterW + Math.random() * (c2.width - quarterW); this.y = c2.height - 15; this.angle = Math.random() * Math.PI / 4 - Math.PI / 6; this.blastSpeed = 6 + Math.random() * 7; this.shardCount = 15 + Math.floor(Math.random() * 15); this.xSpeed = Math.sin(this.angle) * this.blastSpeed; this.ySpeed = -Math.cos(this.angle) * this.blastSpeed; this.hue = Math.floor(Math.random() * 360); this.trail = []; } draw() { ctx2.save(); ctx2.translate(this.x, this.y); ctx2.rotate(Math.atan2(this.ySpeed, this.xSpeed) + Math.PI / 2); ctx2.fillStyle = `hsl(${this.hue}, 100%, 50%)`; ctx2.fillRect(0, 0, 5, 15); ctx2.restore(); } update() { this.x = this.x + this.xSpeed; this.y = this.y + this.ySpeed; this.ySpeed += 0.1; } explode() { for (let i = 0; i < 70; i++) { shards.push(new Shard(this.x, this.y, this.hue)); } }} // INITIALIZATION const [c1, c2, c3] = document.querySelectorAll('canvas'); const [ctx1, ctx2, ctx3] = [c1, c2, c3].map(c => c.getContext('2d')); let fontSize = 200; const rockets = []; const shards = []; const targets = []; const fidelity = 3; let counter = 0; c2.width = c3.width = window.innerWidth; c2.height = c3.height = window.innerHeight; ctx1.fillStyle = '#000'; //中间的字改这里 const text = '鸡你太美'; let textWidth = 99999999; while (textWidth > window.innerWidth) { ctx1.font = `900 ${fontSize--}px Arial`; textWidth = ctx1.measureText(text).width; } c1.width = textWidth; c1.height = fontSize * 1.5; ctx1.font = `900 ${fontSize}px Arial`; ctx1.fillText(text, 0, fontSize); const imgData = ctx1.getImageData(0, 0, c1.width, c1.height); for (let i = 0, max = imgData.data.length; i < max; i += 4) { const alpha = imgData.data[i + 3]; const x = Math.floor(i / 4) % imgData.width; const y = Math.floor(i / 4 / imgData.width); if (alpha && x % fidelity === 0 && y % fidelity === 0) { targets.push({ x, y }); } } //这里是修改字的颜色 ctx3.fillStyle = '#FFF'; ctx3.shadowColor = '#FFF'; ctx3.shadowBlur = 25; // ANIMATION LOOP (function loop() { ctx2.fillStyle = "rgba(0, 0, 0, .1)"; ctx2.fillRect(0, 0, c2.width, c2.height); //ctx2.clearRect(0, 0, c2.width, c2.height); counter += 1; if (counter % 15 === 0) { rockets.push(new Rocket()); } rockets.forEach((r, i) => { r.draw(); r.update(); if (r.ySpeed > 0) { r.explode(); rockets.splice(i, 1); } }); shards.forEach((s, i) => { s.draw(); s.update(); if (s.timer >= s.ttl || s.lightness >= 99) { ctx3.fillRect(s.target.x, s.target.y, fidelity + 1, fidelity + 1); shards.splice(i, 1); } }); requestAnimationFrame(loop); })(); // HELPER FUNCTIONS const lerp = (a, b, t) => Math.abs(b - a) > 0.1 ? a + t * (b - a) : b; function getTarget() { if (targets.length > 0) { const idx = Math.floor(Math.random() * targets.length); let { x, y } = targets[idx]; targets.splice(idx, 1); x += c2.width / 2 - textWidth / 2; y += c2.height / 2 - fontSize / 2; return { x, y }; } } </script> </body> </html>
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