有空的老铁关注一下我的抖音:
效果:
<template> <div> <el-container> <el-main> <div class="box-card-left"> <div id="threejs" style="border: 1px solid red;position: relative;"></div> </div> </el-main> </el-container> </div> </template> <script> // 引入轨道控制器扩展库OrbitControls.js import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js"; import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js"; // 效果制作器 import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js"; // 渲染通道 import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js"; // 发光描边OutlinePass import { OutlinePass } from "three/examples/jsm/postprocessing/OutlinePass.js"; import { CSS2DObject, CSS2DRenderer } from "three/examples/jsm/renderers/CSS2DRenderer.js"; import { CSS3DObject, CSS3DSprite, CSS3DRenderer } from "three/examples/jsm/renderers/CSS3DRenderer.js"; export default { data() { return { name: "", scene: null, camera: null, renderer: null, css3DRenderer: null, effectComposer: null, mesh: null, geometry: null, group: null, material: null, texture: null, position: null, outlinePass: null, canvasWidth: 1000, canvasHeight: 800, color: [], meshArr: [], }; }, created() {}, mounted() { this.name = this.$route.query.name; this.init(); }, methods: { goBack() { this.$router.go(-1); }, init() { // 创建场景对象 this.scene = new this.$three.Scene(); // 创建环境光对象 const light = new this.$three.AmbientLight(0xffffff,20); this.scene.add(light); // 创建辅助坐标轴对象 const axesHelper = new this.$three.AxesHelper(200); this.scene.add(axesHelper); // 创建gltf对象,加载模型文件 const gltfLoader = new GLTFLoader(); gltfLoader.load("/models/gltf/phone/iphone 12 mini/Model_formats/iphone12mini-3.glb", e => { e.scene.children.forEach(item => { if(item.type === "Object3D") { let div = this.createDom(); div.innerHTML = item.name; const wp = new this.$three.Vector3(); item.getWorldPosition(wp); let css3DObject = new CSS3DSprite(div); css3DObject.scale.set(0.03,0.03,0.03); item.add(css3DObject); } }) console.log( e.scene.children); this.scene.add(e.scene); this.renderFun(); }) // 创建相机对象 this.camera = new this.$three.PerspectiveCamera(60,1,0.01,2000); this.camera.position.set(3,2,2); this.camera.lookAt(0,0,0); // 创建WebGL渲染器对象 this.renderer = new this.$three.WebGLRenderer(); // 设置渲染器尺寸 this.renderer.setSize(1500,1000); this.renderer.render(this.scene, this.camera); window.document.getElementById("threejs").appendChild(this.renderer.domElement); this.css3DRenderer = new CSS3DRenderer(); this.css3DRenderer.setSize(1500,1000); this.css3DRenderer.render(this.scene, this.camera); this.css3DRenderer.domElement.style.position = 'absolute'; this.css3DRenderer.domElement.style.top = 0; this.css3DRenderer.domElement.style.pointerEvents = 'none'; window.document.getElementById("threejs").appendChild(this.css3DRenderer.domElement); const controls = new OrbitControls(this.camera, this.renderer.domElement); controls.addEventListener("change", () => { this.renderer.render(this.scene, this.camera); }); }, createDom() { let dom = document.createElement("div"); dom.style.padding = "5px 10px"; dom.style.border = "1px solid skyblue"; dom.style.borderRadius = '5px'; dom.style.height = '20px'; dom.style.pointerEvents = 'none'; return dom; }, renderFun() { this.renderer.render(this.scene, this.camera); this.css3DRenderer.render(this.scene, this.camera); requestAnimationFrame(this.renderFun); // 一定要设置这一句,否则,不渲染 }, }, }; </script> // <style lang="less" scoped> .box-card-left { display: flex; align-items: flex-start; flex-direction: row; position: relative; width: 100%; .box-right { img{ width:500px; user-select: none; } } } </style>
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